Player Matchup

Cupid
Cupid
Strawbe
Cupid
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
SushOnBushGR
Nu Wa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,658 Elo+
Party 2
Yemoja
Yemoja
batdestroyer
Yemoja
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 26
1,500 SR
1,553 Elo+

VS

Team Averages
Level 28
1,633 SR
1,338 Elo+
Horus
Horus
MakeShaxxProud
Horus
Level 58
God Stats
16W - 15L
1,567 SR
Queue Stats
130W - 218L
1,326 Elo+
Solo
Thor
Thor
Nivek273492
Thor
Level 12
God Stats
5W - 3L
1,688 SR
Queue Stats
18W - 17L
1,344 Elo+
Party 1
Odin
Odin
cristian2157
Odin
Level 13
God Stats
14W - 8L
1,644 SR
Queue Stats
18W - 17L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Strawbe
Cupid
10
0 / 9 / 2
7,229
556
5,592
9,426
2,473
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
2 / 7 / 1
8,209
631
9,170
8,518
1,808
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
10
1 / 7 / 2
7,777
598
3,897
13,942
8,013
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
12 / 0 / 7
10,419
801
10,181
13,510
8,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 3 / 13
9,385
722
9,928
9,864
3,865
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

13
6 / 0 / 15
9,674
744
9,682
9,020
8,871
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
3
Kills
23
23
Deaths
3
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
12
0
7
15.5
W
5
3
13
3.83
L
Cupid
Strawbe
Cupid
0
9
2
0.11
L
2
7
1
0.36
L
Yemoja
1
7
2
0.29
W
6
0
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,659
Damage
29,791
31,886
Taken
32,394
12,294
Mitigated
21,113
2,526
Healing
7,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,181
4,533
1,593
5,224
13,510
8,377
683
6,455
7,055
0
20,238
W
9,928
865
0
250
9,864
3,865
529
4,129
5,735
0
37,197
L
Cupid
Strawbe
Cupid
5,592
2,088
274
158
9,426
2,473
0
327
8,839
0
18,915
L
9,170
3,455
0
902
8,518
1,808
0
65
8,238
22,955
0
L
Yemoja
3,897
930
746
446
13,942
8,013
63
5
13,567
6,731
0
W
9,682
1,523
0
0
9,020
8,871
0
3,212
5,808
246
18,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,215
Gold Earned
29,478
71
Minions Killed
115
2
Camps Cleared
7
605,283
Distance Traveled
712,619
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,419
801
30
2
2
240,845
1
W
Thor
9,385
722
64
5
3
219,334
0
L
Cupid
7,229
556
34
3
1
199,724
0
L
Nu Wa
8,209
631
24
2
1
208,815
0
L
Yemoja
7,777
598
13
1
0
196,744
0
W
Odin
9,674
744
21
2
2
252,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role