Player Matchup

Artemis
Artemis
Dano24
Artemis
Level 29
God Stats
7W - 10L
1,583 SR
Queue Stats
58W - 61L
1,576 Elo+
Solo
Bakasura
Bakasura
ILoveSmurfsXD
Bakasura
Level 12
God Stats
0W - 2L
1,317 SR
Queue Stats
43W - 51L
1,527 Elo+
Solo
Ymir
Ymir
PapaPrototype
Ymir
Level 25
God Stats
10W - 10L
1,516 SR
Queue Stats
167W - 170L
1,614 Elo+
Solo
Osiris
Osiris
SrCrown15
Osiris
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,566 Elo+
Solo
Sol
Sol
TheDozerotho
Sol
Level 24
God Stats
40W - 33L
1,503 SR
Queue Stats
133W - 122L
1,609 Elo+
Solo
Team Averages
Level 21
1,484 SR
1,578 Elo+

VS

Team Averages
Level 19
1,536 SR
1,539 Elo+
Sol
Sol
Aaron95950
Sol
Level 5
God Stats
22W - 23L
1,425 SR
Queue Stats
33W - 56L
1,287 Elo+
Solo
Gilgamesh
Gilgamesh
Caniidae
Gilgamesh
Level 15
God Stats
12W - 8L
1,716 SR
Queue Stats
48W - 40L
1,734 Elo+
Party 1
Ares
Ares
DeeplnThought
Ares
Level 22
God Stats
9W - 4L
1,613 SR
Queue Stats
218W - 204L
1,529 Elo+
Party 1
Thanatos
Thanatos
thisiscarlosg
Thanatos
Level 26
God Stats
5W - 6L
1,372 SR
Queue Stats
211W - 208L
1,556 Elo+
Solo
Artemis
Artemis
wadewilson2024
Artemis
Level 29
God Stats
8W - 13L
1,556 SR
Queue Stats
246W - 250L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dano24
Artemis
8
0 / 1 / 0
4,651
581
1,989
2,574
665
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
ILoveSmurfsXD
Bakasura
2
0 / 1 / 1
3,481
435
226
911
293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 3 / 0
4,170
521
1,448
4,920
3,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
SrCrown15
Osiris
8
0 / 1 / 0
4,800
600
3,208
6,287
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 1 / 0
5,918
740
3,441
5,143
1,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 2
4,959
620
3,063
3,763
899
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Caniidae
Gilgamesh
10
1 / 0 / 1
5,504
688
4,207
5,909
3,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
1 / 0 / 3
4,504
563
2,060
4,975
2,139
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
thisiscarlosg
Thanatos
9
4 / 0 / 2
5,788
724
2,713
4,179
1,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 2
4,943
618
1,503
3,053
824
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
4
Kills
7
7
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
4
2
0.5
W
Gilgamesh
Caniidae
Gilgamesh
1
0
1
1.5
L
Artemis
Dano24
Artemis
0
1
0
0
W
1
0
3
2.5
L
Bakasura
ILoveSmurfsXD
Bakasura
0
1
1
0.5
L
0
3
0
0
L
Osiris
SrCrown15
Osiris
0
1
0
0
L
4
1
0
4
W
Thanatos
thisiscarlosg
Thanatos
4
0
2
5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,312
Damage
13,546
19,835
Taken
21,879
8,591
Mitigated
8,491
7,012
Healing
11,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,063
1,168
0
768
3,763
899
1,203
1,775
1,988
23,292
0
W
Gilgamesh
Caniidae
Gilgamesh
4,207
1,457
0
2,848
5,909
3,314
0
330
5,579
3,113
27,483
L
Artemis
Dano24
Artemis
1,989
895
0
1,003
2,574
665
63
521
2,053
0
22,139
W
2,060
0
90
560
4,975
2,139
223
1,262
3,713
10,756
0
L
Bakasura
ILoveSmurfsXD
Bakasura
226
53
0
210
911
293
0
127
784
0
3,377
L
1,448
411
0
882
4,920
3,206
0
1,804
3,116
9,973
0
L
Osiris
SrCrown15
Osiris
3,208
1,708
0
2,845
6,287
2,756
0
568
5,719
0
22,332
L
3,441
1,791
0
2,072
5,143
1,671
0
2,841
2,302
31,716
3,806
W
Thanatos
thisiscarlosg
Thanatos
2,713
255
0
4,997
4,179
1,315
0
931
3,248
0
24,938
W
1,503
627
0
2,137
3,053
824
84
198
2,855
0
24,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,020
Gold Earned
25,698
211
Minions Killed
250
0
Camps Cleared
0
703,360
Distance Traveled
805,021
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,959
620
46
6
0
131,322
0
W
Gilgamesh
5,504
688
79
10
0
167,231
5
L
Artemis
4,651
581
62
8
0
160,552
2
W
Ares
4,504
563
18
2
0
167,016
2
L
Bakasura
3,481
435
8
1
0
33,683
1
L
Ymir
4,170
521
11
1
0
159,920
3
L
Osiris
4,800
600
60
8
0
188,312
2
L
Sol
5,918
740
70
9
0
160,893
5
W
Thanatos
5,788
724
44
6
0
201,868
2
W
Artemis
4,943
618
63
8
0
137,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role