Player Matchup

Anubis
Anubis
DestructorJDL
Anubis
Level 69
God Stats
2W - 0L
1,698 SR
Queue Stats
99W - 125L
1,364 Elo+
Party 1
Fenrir
Fenrir
Forastero-Rubio
Fenrir
Level 16
God Stats
1W - 2L
1,257 SR
Queue Stats
24W - 60L
1,214 Elo+
Party 1
Artemis
Artemis
andreu_TMMONTU
Artemis
Level 17
God Stats
1W - 1L
1,274 SR
Queue Stats
19W - 64L
1,146 Elo+
Party 1
Team Averages
Level 34
1,410 SR
1,242 Elo+

VS

Team Averages
Level 21
1,334 SR
1,372 Elo+
Olorun
Olorun
ariakhd1381
Olorun
Level 7
God Stats
0W - 1L
1,229 SR
Queue Stats
1W - 3L
1,458 Elo+
Solo
Chaac
Chaac
tokenoslav
Chaac
Level 26
God Stats
76W - 66L
1,494 SR
Queue Stats
105W - 117L
1,378 Elo+
Solo
Mercury
Mercury
zukoblaze
Mercury
Level 29
God Stats
10W - 15L
1,278 SR
Queue Stats
171W - 279L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 3
9,745
696
12,454
10,580
5,103
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 4 / 10
9,136
653
7,560
9,645
4,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 1 / 6
9,267
662
9,256
7,112
2,491
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
0 / 7 / 3
8,060
576
5,287
10,169
2,522
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
11
1 / 4 / 3
8,283
592
8,280
15,563
13,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
zukoblaze
Mercury
13
5 / 1 / 0
9,481
677
7,996
8,720
2,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
12
Kills
6
6
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
1
3
8.5
W
2
4
10
1.75
W
3
1
6
6
L
Olorun
0
7
3
0.21
L
Chaac
1
4
3
0.63
L
Mercury
zukoblaze
Mercury
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,270
Damage
21,563
27,337
Taken
34,452
11,601
Mitigated
18,476
5,663
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,454
452
157
5,193
10,580
5,103
0
2,483
7,802
48,599
0
W
7,560
1,451
0
313
9,645
4,007
0
1,748
7,723
0
21,521
W
9,256
3,328
0
0
7,112
2,491
0
2,463
4,350
0
24,615
L
Olorun
5,287
1,291
615
1,161
10,169
2,522
928
3,982
6,187
23,254
0
L
Chaac
8,280
305
0
3,280
15,563
13,529
180
5,941
9,622
2,918
23,675
L
Mercury
zukoblaze
Mercury
7,996
2,263
0
2,453
8,720
2,425
0
3,018
5,702
0
25,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,148
Gold Earned
25,824
152
Minions Killed
137
9
Camps Cleared
4
758,383
Distance Traveled
721,216
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,745
696
88
6
7
235,515
4
W
Fenrir
9,136
653
26
2
1
271,736
4
W
Artemis
9,267
662
38
3
1
251,132
2
L
Olorun
8,060
576
59
4
0
212,760
3
L
Chaac
8,283
592
33
2
2
231,330
2
L
Mercury
9,481
677
45
3
2
277,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role