Player Matchup

Ymir
Ymir
 
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Liriko675
King Arthur
Level 21
God Stats
11W - 11L
1,340 SR
Queue Stats
31W - 33L
1,410 Elo+
Solo
Nox
Nox
Zcristobal-X
Nox
Level 25
God Stats
3W - 1L
1,757 SR
Queue Stats
29W - 32L
1,450 Elo+
Party 1
Hou Yi
Hou Yi
kingdotwave
Hou Yi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 137L
1,480 Elo+
Solo
Fenrir
Fenrir
lonely_wolf-1920
Fenrir
Level 28
God Stats
1W - 3L
1,257 SR
Queue Stats
11W - 22L
1,338 Elo+
Party 1
Team Averages
Level 24
1,471 SR
1,435 Elo+

VS

Team Averages
Level 21
1,550 SR
1,490 Elo+
Baron Samedi
Baron Samedi
DanielleReid
Baron Samedi
Level 22
God Stats
8W - 2L
1,420 SR
Queue Stats
55W - 43L
1,364 Elo+
Solo
Izanami
Izanami
DrgsSwaa
Izanami
Level 20
God Stats
4W - 4L
1,543 SR
Queue Stats
44W - 19L
1,725 Elo+
Party 2
Nemesis
Nemesis
ReidsAll4One
Nemesis
Level 18
God Stats
5W - 1L
1,612 SR
Queue Stats
29W - 27L
1,373 Elo+
Solo
Tyr
Tyr
Sid8047
Tyr
Level 28
God Stats
5W - 4L
1,730 SR
Queue Stats
84W - 50L
1,632 Elo+
Party 2
Guan Yu
Guan Yu
peteElpanda_980
Guan Yu
Level 16
God Stats
2W - 2L
1,446 SR
Queue Stats
83W - 86L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 9 / 1
8,738
336
4,842
28,004
34,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Liriko675
King Arthur
15
0 / 7 / 1
9,196
354
6,815
27,837
17,019
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 16 / 1
9,949
383
7,021
21,477
8,222
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
16
1 / 8 / 1
10,116
389
13,482
24,289
9,044
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 10 / 2
10,047
386
8,832
24,409
8,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DanielleReid
Baron Samedi
20
13 / 0 / 14
15,897
611
28,091
18,391
12,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
DrgsSwaa
Izanami
20
12 / 1 / 7
16,127
620
24,098
20,985
10,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
ReidsAll4One
Nemesis
20
7 / 4 / 11
14,525
559
14,236
19,647
10,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tyr
20
15 / 0 / 7
16,702
642
27,550
25,424
44,543
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 2 / 2
10,814
416
3,452
9,270
3,735
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
91
7
Kills
50
50
Deaths
7
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
9
1
0.06
W
Baron Samedi
DanielleReid
Baron Samedi
13
0
14
20
W
Izanami
DrgsSwaa
Izanami
12
1
7
15.5
L
King Arthur
Liriko675
King Arthur
0
7
1
0.07
W
Nemesis
ReidsAll4One
Nemesis
7
4
11
3.13
W
Tyr
15
0
7
18.5
L
3
16
1
0.22
L
Hou Yi
1
8
1
0.19
L
3
10
2
0.4
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,992
Damage
97,427
126,016
Taken
93,717
77,087
Mitigated
82,158
20,111
Healing
49,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,842
591
0
2,531
28,004
34,076
0
5,871
22,133
27,042
0
W
Baron Samedi
DanielleReid
Baron Samedi
28,091
2,039
1,574
13,685
18,391
12,085
891
1,244
17,147
120,530
0
W
Izanami
DrgsSwaa
Izanami
24,098
16,639
0
11,754
20,985
10,840
5,802
4,096
16,889
0
180,668
L
King Arthur
Liriko675
King Arthur
6,815
909
0
6,023
27,837
17,019
0
5,400
22,437
324
51,581
W
Nemesis
ReidsAll4One
Nemesis
14,236
8,767
0
6,885
19,647
10,955
2,285
3,372
16,275
0
109,078
W
Tyr
27,550
1,748
0
14,238
25,424
44,543
560
2,675
22,749
3,304
125,417
L
7,021
547
172
2,196
21,477
8,222
0
4,154
17,323
31,141
0
L
Hou Yi
13,482
6,049
0
4,202
24,289
9,044
0
7,475
16,814
0
88,964
L
8,832
3,593
0
4,987
24,409
8,726
888
7,578
16,831
0
57,144
W
3,452
445
0
1,496
9,270
3,735
280
2,145
7,125
0
21,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,046
Gold Earned
74,065
371
Minions Killed
767
0
Camps Cleared
0
2,032,333
Distance Traveled
2,353,255
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,738
336
18
1
0
360,730
7
W
Baron Samedi
15,897
611
149
6
0
514,159
2
W
Izanami
16,127
620
232
9
0
476,660
8
L
King Arthur
9,196
354
79
3
0
416,461
5
W
Nemesis
14,525
559
156
6
0
516,932
0
W
Tyr
16,702
642
185
7
0
592,934
2
L
Nox
9,949
383
45
2
0
358,393
0
L
Hou Yi
10,116
389
149
6
0
444,366
6
L
Fenrir
10,047
386
80
3
0
452,383
0
W
Guan Yu
10,814
416
45
2
0
252,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role