Player Matchup

Tyr
Tyr
BangaloreFPS
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,129 Elo+
Party 2
Thanatos
Thanatos
HardyOL
Thanatos
Level 17
God Stats
0W - 1L
1,194 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
MightyCROnos
Tiamat
Level 97
God Stats
5W - 20L
1,278 SR
Queue Stats
568W - 542L
1,548 Elo+
Solo
Fenrir
Fenrir
YourMateSam
Fenrir
Level 17
God Stats
0W - 1L
1,244 SR
Queue Stats
31W - 28L
1,419 Elo+
Solo
Yemoja
Yemoja
subqwerty
Yemoja
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 92L
1,459 Elo+
Solo
Team Averages
Level 35
1,343 SR
1,411 Elo+

VS

Team Averages
Level 54
1,596 SR
1,537 Elo+
Scylla
Scylla
ARotundPidgeon
Scylla
Level 84
God Stats
1W - 0L
1,370 SR
Queue Stats
133W - 95L
1,553 Elo+
Party 1
Odin
Odin
EngorgedPlums
Odin
Level 24
God Stats
4W - 3L
1,678 SR
Queue Stats
149W - 117L
1,472 Elo+
Party 1
Gilgamesh
Gilgamesh
Ganjahardt
Gilgamesh
Level 87
God Stats
3W - 3L
1,589 SR
Queue Stats
123W - 72L
1,654 Elo+
Party 1
Ymir
Ymir
Planaxis
Ymir
Level 58
God Stats
1W - 1L
1,673 SR
Queue Stats
123W - 90L
1,535 Elo+
Party 1
Sol
Sol
victorqsaint
Sol
Level 16
God Stats
1W - 2L
1,670 SR
Queue Stats
3W - 11L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 9
9,191
541
8,269
21,912
28,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
HardyOL
Thanatos
17
6 / 6 / 12
10,574
622
11,930
20,078
14,669
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
20
14 / 2 / 10
13,440
791
38,890
17,348
16,573
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
19
5 / 4 / 14
11,310
665
8,340
18,832
14,378
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
subqwerty
Yemoja
18
1 / 4 / 25
11,484
676
16,121
21,632
27,469
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 7 / 10
13,220
778
11,126
12,286
4,593
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 5 / 15
12,820
754
19,551
21,240
18,607
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Ganjahardt
Gilgamesh
19
5 / 6 / 18
12,154
715
21,213
24,004
15,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
18
1 / 5 / 19
11,770
692
10,131
26,104
23,578
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
3 / 4 / 18
11,992
705
22,872
15,809
6,693
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
105
27
Kills
25
26
Deaths
27
70
Assists
80
Player
Kills
Deaths
Assists
KDA
W
9
7
10
2
L
1
10
9
0.55
W
7
5
15
2.9
W
Gilgamesh
Ganjahardt
Gilgamesh
5
6
18
2.33
L
Thanatos
HardyOL
Thanatos
6
6
12
2
L
Tiamat
14
2
10
9.5
W
Ymir
1
5
19
2.1
L
Fenrir
5
4
14
3
L
Yemoja
subqwerty
Yemoja
1
4
25
3.38
W
3
4
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,550
Damage
84,893
99,802
Taken
99,443
101,866
Mitigated
69,142
41,294
Healing
29,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,126
1,201
755
1,336
12,286
4,593
1,342
6,700
5,351
21,564
0
L
8,269
1,290
749
1,861
21,912
28,777
373
10,731
11,181
0
12,436
W
19,551
3,390
2,105
2,664
21,240
18,607
725
12,892
7,831
7,872
24,007
W
Gilgamesh
Ganjahardt
Gilgamesh
21,213
7,063
3,056
6,310
24,004
15,671
1,032
9,510
14,035
0
42,756
L
Thanatos
HardyOL
Thanatos
11,930
1,397
734
8,172
20,078
14,669
462
9,676
10,402
0
20,358
L
Tiamat
38,890
996
4,998
7,367
17,348
16,573
285
9,086
8,262
65,229
0
W
Ymir
10,131
1,202
2,437
4,382
26,104
23,578
117
14,629
10,933
19,730
0
L
Fenrir
8,340
2,900
2,204
3,585
18,832
14,378
650
9,006
9,826
0
16,664
L
Yemoja
subqwerty
Yemoja
16,121
2,024
8,127
3,497
21,632
27,469
248
9,553
12,079
30,714
0
W
22,872
6,605
393
6,251
15,809
6,693
1,955
9,130
6,282
50,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,999
Gold Earned
61,956
142
Minions Killed
159
0
Camps Cleared
0
1,500,446
Distance Traveled
1,549,423
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,220
778
20
1
0
266,416
1
L
Tyr
9,191
541
6
0
0
261,165
0
W
Odin
12,820
754
31
2
0
333,560
0
W
Gilgamesh
12,154
715
34
2
0
350,471
1
L
Thanatos
10,574
622
19
1
0
283,478
0
L
Tiamat
13,440
791
63
4
0
340,278
0
W
Ymir
11,770
692
17
1
0
276,517
0
L
Fenrir
11,310
665
27
2
0
334,596
1
L
Yemoja
11,484
676
27
2
0
280,929
0
W
Sol
11,992
705
57
3
0
322,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role