Player Matchup

Nemesis
Nemesis
BamboozlePrime5
Nemesis
Level 46
God Stats
24W - 9L
1,750 SR
Queue Stats
324W - 139L
1,657 Elo+
Party 1
Cthulhu
Cthulhu
MonkeyBrainTime
Cthulhu
Level 26
God Stats
16W - 6L
1,707 SR
Queue Stats
158W - 85L
1,578 Elo+
Party 1
Nu Wa
Nu Wa
SuperGort64
Nu Wa
Level 123
God Stats
2W - 2L
1,786 SR
Queue Stats
252W - 87L
1,734 Elo+
Party 1
Team Averages
Level 65
1,748 SR
1,657 Elo+

VS

Team Averages
Level 80
1,448 SR
1,378 Elo+
Loki
Loki
AGG_myr
Loki
Level 67
God Stats
22W - 26L
1,463 SR
Queue Stats
73W - 92L
1,323 Elo+
Solo
Sun Wukong
Sun Wukong
Space Monkey285
Sun Wukong
Level 109
God Stats
6W - 3L
1,531 SR
Queue Stats
88W - 103L
1,466 Elo+
Solo
Poseidon
Poseidon
YourMom1ikesMe
Poseidon
Level 65
God Stats
37W - 63L
1,351 SR
Queue Stats
354W - 476L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 6
7,260
726
5,343
5,409
2,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 1 / 6
8,207
821
7,478
11,060
10,686
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
4 / 0 / 6
7,706
771
6,465
5,652
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
AGG_myr
Loki
8
1 / 4 / 0
6,047
605
4,047
7,346
2,377
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Space Monkey285
Sun Wukong
9
0 / 3 / 0
6,280
628
4,097
11,102
8,707
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poseidon
9
0 / 3 / 1
6,028
603
3,535
4,458
1,545
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
10
Kills
1
1
Deaths
10
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Loki
AGG_myr
Loki
1
4
0
0.25
W
2
0
6
5
W
4
1
6
7
L
Sun Wukong
Space Monkey285
Sun Wukong
0
3
0
0
W
4
0
6
7
L
Poseidon
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,286
Damage
11,679
22,121
Taken
22,906
14,998
Mitigated
12,629
7,644
Healing
3,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
AGG_myr
Loki
4,047
405
0
750
7,346
2,377
0
5,762
1,584
0
13,224
W
5,343
2,783
0
2,306
5,409
2,424
203
1,020
4,389
0
28,364
W
7,478
354
124
2,890
11,060
10,686
102
2,221
8,675
17,094
0
L
Sun Wukong
Space Monkey285
Sun Wukong
4,097
640
165
1,845
11,102
8,707
0
4,836
6,266
0
16,028
W
6,465
1,524
114
2,210
5,652
1,888
958
929
4,687
33,772
0
L
Poseidon
3,535
423
619
506
4,458
1,545
0
3,345
1,113
12,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,173
Gold Earned
18,355
126
Minions Killed
76
9
Camps Cleared
0
598,748
Distance Traveled
539,511
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,047
605
12
1
0
160,872
1
W
Nemesis
7,260
726
45
5
6
220,002
3
W
Cthulhu
8,207
821
16
2
1
188,139
0
L
Sun Wukong
6,280
628
37
4
0
189,537
4
W
Nu Wa
7,706
771
65
7
2
190,607
2
L
Poseidon
6,028
603
27
3
0
189,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role