Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Ashen_Vengeance
Chang'e
Level 109
God Stats
23W - 14L
1,651 SR
Queue Stats
456W - 476L
1,515 Elo+
Solo
Osiris
Osiris
ShamanChemistry
Osiris
Level 69
God Stats
14W - 14L
1,545 SR
Queue Stats
186W - 224L
1,467 Elo+
Party 1
Kuzenbo
Kuzenbo
Waitatminute310
Kuzenbo
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 28L
1,547 Elo+
Solo
Charybdis
Charybdis
lxXxrObertoxXxl
Charybdis
Level 148
God Stats
0W - 2L
1,438 SR
Queue Stats
82W - 103L
1,415 Elo+
Solo
Team Averages
Level 94
1,527 SR
1,489 Elo+

VS

Team Averages
Level 111
1,546 SR
1,475 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Died4Pie
Danzaburou
Level 69
God Stats
30W - 31L
1,559 SR
Queue Stats
118W - 137L
1,444 Elo+
Party 2
Hel
Hel
Mechromancer172
Hel
Level 157
God Stats
7W - 8L
1,707 SR
Queue Stats
266W - 289L
1,489 Elo+
Party 2
Thanatos
Thanatos
NamesTray8383
Thanatos
Level 160
God Stats
2W - 3L
1,744 SR
Queue Stats
615W - 612L
1,473 Elo+
Party 2
Fenrir
Fenrir
iZaintV7
Fenrir
Level 87
God Stats
3W - 9L
1,220 SR
Queue Stats
211W - 250L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 2 / 2
5,558
505
2,857
6,346
1,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 2 / 1
6,394
581
5,817
6,843
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 2
5,939
540
2,836
5,933
3,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
2 / 2 / 1
5,880
535
4,831
7,717
6,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
lxXxrObertoxXxl
Charybdis
9
0 / 3 / 3
5,793
527
3,666
6,680
1,555
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
2 / 1 / 5
5,930
539
5,153
8,003
5,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Died4Pie
Danzaburou
10
3 / 1 / 2
6,420
584
4,021
5,618
1,563
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 1 / 4
6,145
559
4,859
6,478
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
NamesTray8383
Thanatos
11
4 / 3 / 5
6,787
617
4,101
8,481
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
iZaintV7
Fenrir
10
1 / 0 / 1
5,709
519
1,694
5,136
2,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
6
Kills
12
12
Deaths
6
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
2
1
W
Baron Samedi
 
Baron Samedi
2
1
5
4.5
L
3
2
1
1.75
W
Danzaburou
Died4Pie
Danzaburou
3
1
2
4
W
2
1
4
4
W
Thanatos
NamesTray8383
Thanatos
4
3
5
2.17
L
0
3
2
0.33
L
2
2
1
1.25
W
Fenrir
iZaintV7
Fenrir
1
0
1
1.5
L
Charybdis
lxXxrObertoxXxl
Charybdis
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,007
Damage
19,828
33,519
Taken
33,716
14,668
Mitigated
14,577
11,998
Healing
18,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,857
1,009
0
2,507
6,346
1,608
0
759
5,561
0
23,717
W
Baron Samedi
 
Baron Samedi
5,153
784
1,130
3,809
8,003
5,091
275
3,278
4,649
17,571
0
L
5,817
244
495
3,309
6,843
1,847
0
2,721
3,974
37,650
0
W
Danzaburou
Died4Pie
Danzaburou
4,021
1,818
0
1,971
5,618
1,563
859
1,819
3,757
0
30,288
W
4,859
466
826
3,164
6,478
2,273
551
2,596
3,702
31,625
0
W
Thanatos
NamesTray8383
Thanatos
4,101
1,192
0
6,157
8,481
3,293
450
2,037
6,336
0
31,813
L
2,836
782
0
1,012
5,933
3,384
378
1,529
4,402
0
33,013
L
4,831
1,747
0
1,518
7,717
6,274
0
3,039
4,604
14,899
0
W
Fenrir
iZaintV7
Fenrir
1,694
322
0
1,058
5,136
2,357
606
504
4,624
0
24,262
L
Charybdis
lxXxrObertoxXxl
Charybdis
3,666
1,710
646
2,511
6,680
1,555
491
1,748
4,908
0
29,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,564
Gold Earned
30,991
256
Minions Killed
269
0
Camps Cleared
0
1,079,672
Distance Traveled
1,054,471
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,558
505
44
4
0
211,056
2
W
Baron Samedi
5,930
539
27
2
0
192,610
6
L
Chang'e
6,394
581
74
7
0
219,569
3
W
Danzaburou
6,420
584
68
6
0
227,229
3
W
Hel
6,145
559
58
5
0
204,421
3
W
Thanatos
6,787
617
62
6
0
237,051
0
L
Osiris
5,939
540
65
6
0
211,272
1
L
Kuzenbo
5,880
535
17
2
0
230,757
1
W
Fenrir
5,709
519
54
5
0
193,160
1
L
Charybdis
5,793
527
56
5
0
207,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role