Player Matchup

Athena
Athena
 
Athena
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Gthuned
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,385 Elo+
Solo
Ratatoskr
Ratatoskr
HERmeneJILDo24
Ratatoskr
Level 30
God Stats
7W - 6L
1,590 SR
Queue Stats
176W - 209L
1,457 Elo+
Solo
Guan Yu
Guan Yu
JusticeOnDaSide
Guan Yu
Level 5
God Stats
4W - 11L
1,517 SR
Queue Stats
7W - 15L
1,332 Elo+
Solo
Danzaburou
Danzaburou
smurfforfun
Danzaburou
Level 29
God Stats
20W - 14L
1,650 SR
Queue Stats
43W - 44L
1,429 Elo+
Solo
Team Averages
Level 24
1,551 SR
1,421 Elo+

VS

Team Averages
Level 47
1,407 SR
1,407 Elo+
Tyr
Tyr
AllMight1998777
Tyr
Level 28
God Stats
1W - 2L
1,265 SR
Queue Stats
103W - 147L
1,316 Elo+
Solo
Cthulhu
Cthulhu
Fiueirinhas1922
Cthulhu
Level 9
God Stats
1W - 2L
1,174 SR
Queue Stats
7W - 10L
1,337 Elo+
Party 1
Fenrir
Fenrir
S3rusia
Fenrir
Level 150
God Stats
40W - 26L
1,567 SR
Queue Stats
76W - 65L
1,582 Elo+
Party 1
Zeus
Zeus
boqueteGG
Zeus
Level 24
God Stats
4W - 0L
1,771 SR
Queue Stats
16W - 14L
1,468 Elo+
Party 1
Olorun
Olorun
Ëclïpsör
Olorun
Level 25
God Stats
1W - 0L
1,257 SR
Queue Stats
5W - 5L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
3 / 4 / 5
9,554
455
6,925
20,937
18,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Gthuned
Tiamat
15
3 / 13 / 1
9,998
476
9,476
19,819
8,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
HERmeneJILDo24
Ratatoskr
20
2 / 6 / 4
11,469
546
7,339
16,867
6,879
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 1 / 1
10,774
513
10,183
12,982
13,802
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
smurfforfun
Danzaburou
14
6 / 8 / 2
9,696
462
9,538
15,334
6,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
9,262
441
2,883
16,072
12,935
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 8 / 7
9,864
470
8,568
18,300
16,819
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
S3rusia
Fenrir
20
18 / 1 / 2
13,871
661
23,166
18,162
9,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
9
2 / 1 / 3
8,067
384
2,494
2,891
802
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
18
11 / 3 / 0
11,591
552
18,842
12,838
5,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
46
18
Kills
32
32
Deaths
18
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
3
4
5
1.38
W
0
5
2
0.2
W
1
8
7
0.56
L
Tiamat
Gthuned
Tiamat
3
13
1
0.27
L
Ratatoskr
HERmeneJILDo24
Ratatoskr
2
6
4
0.67
L
4
1
1
4.5
W
Fenrir
S3rusia
Fenrir
18
1
2
19
W
Zeus
2
1
3
3.5
L
Danzaburou
smurfforfun
Danzaburou
6
8
2
0.88
W
Olorun
11
3
0
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,461
Damage
55,953
85,939
Taken
68,263
54,729
Mitigated
44,973
22,382
Healing
26,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
6,925
1,707
0
4,083
20,937
18,832
676
10,027
10,910
30,482
0
W
2,883
927
0
5,571
16,072
12,935
726
1,629
14,413
0
38,011
W
8,568
996
0
2,241
18,300
16,819
547
5,340
12,870
35,641
0
L
Tiamat
Gthuned
Tiamat
9,476
1,812
46
3,639
19,819
8,909
1,939
8,556
11,263
43,990
0
L
Ratatoskr
HERmeneJILDo24
Ratatoskr
7,339
2,526
0
6,921
16,867
6,879
0
4,260
12,607
0
97,903
L
10,183
2,011
153
2,451
12,982
13,802
490
904
12,078
0
63,975
W
Fenrir
S3rusia
Fenrir
23,166
9,082
0
10,752
18,162
9,094
7,101
3,532
14,520
0
106,643
W
Zeus
2,494
602
0
1,524
2,891
802
501
997
1,686
18,717
0
L
Danzaburou
smurfforfun
Danzaburou
9,538
5,014
645
4,444
15,334
6,307
2,431
5,110
10,224
0
55,809
W
Olorun
18,842
10,966
256
5,680
12,838
5,323
2,856
4,314
8,312
63,894
6,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,491
Gold Earned
52,655
510
Minions Killed
442
0
Camps Cleared
0
1,909,923
Distance Traveled
1,688,311
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,554
455
48
2
0
404,134
5
W
Tyr
9,262
441
62
3
0
376,708
0
W
Cthulhu
9,864
470
58
3
0
373,293
0
L
Tiamat
9,998
476
70
3
0
345,965
2
L
Ratatoskr
11,469
546
173
8
0
425,628
0
L
Guan Yu
10,774
513
122
6
0
438,570
0
W
Fenrir
13,871
661
185
9
0
446,106
1
W
Zeus
8,067
384
33
2
0
129,447
0
L
Danzaburou
9,696
462
97
5
0
295,626
4
W
Olorun
11,591
552
104
5
0
362,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role