Player Matchup

Thor
Thor
AP0CAL9PSE
Thor
Level 22
God Stats
2W - 7L
1,514 SR
Queue Stats
158W - 158L
1,381 Elo+
Party 1
Jormungandr
Jormungandr
Oleksiyss
Jormungandr
Level 16
God Stats
2W - 2L
1,546 SR
Queue Stats
138W - 150L
1,349 Elo+
Party 1
Janus
Janus
PIZDECsyka
Janus
Level 69
God Stats
5W - 4L
1,433 SR
Queue Stats
253W - 275L
1,361 Elo+
Party 1
Team Averages
Level 36
1,498 SR
1,364 Elo+

VS

Team Averages
Level 27
1,440 SR
1,360 Elo+
Sylvanus
Sylvanus
AniRazMoem
Sylvanus
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 21L
1,263 Elo+
Party 2
Cerberus
Cerberus
AzazelDreamer
Cerberus
Level 17
God Stats
0W - 3L
1,300 SR
Queue Stats
16W - 14L
1,539 Elo+
Solo
Bellona
Bellona
WeeNNeeD
Bellona
Level 39
God Stats
4W - 5L
1,521 SR
Queue Stats
19W - 29L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 7 / 7
9,985
768
13,317
11,116
3,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Oleksiyss
Jormungandr
13
3 / 4 / 9
9,815
755
6,249
12,148
10,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
15
5 / 1 / 9
10,069
775
15,951
4,131
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AniRazMoem
Sylvanus
11
1 / 6 / 8
8,003
616
4,361
11,609
14,109
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cerberus
AzazelDreamer
Cerberus
12
5 / 5 / 5
9,109
701
7,156
15,317
11,234
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bellona
WeeNNeeD
Bellona
12
6 / 4 / 5
9,051
696
9,407
15,405
12,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
30
15
Kills
12
12
Deaths
15
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
7
7
7
1.5
L
Sylvanus
AniRazMoem
Sylvanus
1
6
8
0.83
L
Cerberus
AzazelDreamer
Cerberus
5
5
5
1.5
W
Jormungandr
Oleksiyss
Jormungandr
3
4
9
1.88
W
Janus
5
1
9
9.5
L
Bellona
WeeNNeeD
Bellona
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,517
Damage
20,924
27,395
Taken
42,331
15,757
Mitigated
37,746
774
Healing
5,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,317
2,041
0
0
11,116
3,685
1,116
4,712
6,023
0
31,871
L
Sylvanus
AniRazMoem
Sylvanus
4,361
1,334
848
1,278
11,609
14,109
0
5,246
6,089
16,903
0
L
Cerberus
AzazelDreamer
Cerberus
7,156
375
0
1,780
15,317
11,234
0
8,080
6,823
21,143
0
W
Jormungandr
Oleksiyss
Jormungandr
6,249
1,040
0
774
12,148
10,725
312
6,296
5,360
20,558
0
W
Janus
15,951
931
0
0
4,131
1,347
498
1,279
2,810
45,207
0
L
Bellona
WeeNNeeD
Bellona
9,407
2,686
0
1,640
15,405
12,403
0
8,193
6,760
0
28,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,869
Gold Earned
26,163
147
Minions Killed
113
7
Camps Cleared
3
679,719
Distance Traveled
597,993
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,985
768
38
3
3
218,751
4
L
Sylvanus
8,003
616
16
1
0
167,533
0
L
Cerberus
9,109
701
55
4
0
210,081
0
W
Jormungandr
9,815
755
19
1
1
205,897
0
W
Janus
10,069
775
90
7
3
255,071
6
L
Bellona
9,051
696
42
3
3
220,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role