Player Matchup

Odin
Odin
Bronze III
Collpase
Odin
Bronze III
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,523 MMR
Party 1
Scylla
Scylla
Gold IV
MissingChromosom
Scylla
Gold IV
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,702 MMR
Party 1
Fenrir
Fenrir
Gold V
Sutomu
Fenrir
Gold V
Level 159
God Stats
3W - 0L
1,706 SR
Queue Stats
16W - 0L
1,680 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,569 SR
1,635 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,526 SR
1,516 MMR
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Silver III
 
Discordia
Silver III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold I
Pestilencer
Artemis
Gold I
Level 156
God Stats
14W - 17L
1,577 SR
Queue Stats
394W - 507L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
4 / 0 / 16
8,962
815
8,301
12,438
9,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
7 / 0 / 14
9,465
860
11,956
5,319
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Sutomu
Fenrir
13
12 / 2 / 7
9,753
887
10,369
15,252
11,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
TiamatMorgan Le FayPersephoneThothSol

VS

Bans
AthenaSobekAnhurArtioHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 6 / 0
7,607
692
4,446
12,857
13,680
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
 
Discordia
10
0 / 6 / 2
6,912
628
5,093
9,363
3,142
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Pestilencer
Artemis
9
0 / 11 / 1
6,554
596
9,492
13,533
4,075
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
5
23
Kills
2
2
Deaths
23
37
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
6
0
0.33
L
Discordia
 
Discordia
0
6
2
0.17
W
Odin
4
0
16
12
W
7
0
14
14
L
Artemis
Pestilencer
Artemis
0
11
1
0.05
W
Fenrir
Sutomu
Fenrir
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,626
Damage
19,031
33,009
Taken
35,753
22,307
Mitigated
20,897
11,260
Healing
4,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,446
611
592
1,524
12,857
13,680
0
3,414
8,589
10,149
0
L
Discordia
 
Discordia
5,093
447
0
1,899
9,363
3,142
0
4,360
4,639
26,789
0
W
Odin
8,301
2,001
0
4,194
12,438
9,384
748
3,889
8,549
0
23,788
W
11,956
1,023
0
1,110
5,319
1,813
1,467
1,967
3,352
42,146
0
L
Artemis
Pestilencer
Artemis
9,492
2,830
0
744
13,533
4,075
0
5,409
7,797
0
26,061
W
Fenrir
Sutomu
Fenrir
10,369
2,858
0
5,956
15,252
11,110
660
4,390
10,862
2,884
22,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,180
Gold Earned
21,073
134
Minions Killed
100
5
Camps Cleared
4
685,590
Distance Traveled
552,728
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,607
692
11
1
1
211,242
3
L
Discordia
6,912
628
52
5
1
173,768
2
W
Odin
8,962
815
36
3
2
250,522
1
W
Scylla
9,465
860
76
7
1
227,919
0
L
Artemis
6,554
596
37
3
2
167,718
1
W
Fenrir
9,753
887
22
2
2
207,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role