Player Matchup

Merlin
Merlin
Wflame20
Merlin
Level 68
God Stats
11W - 16L
1,324 SR
Queue Stats
244W - 413L
1,322 Elo+
Solo
Nemesis
Nemesis
dragonemperor_m
Nemesis
Level 29
God Stats
5W - 6L
1,434 SR
Queue Stats
79W - 104L
1,362 Elo+
Solo
Gilgamesh
Gilgamesh
oxzzi
Gilgamesh
Level 126
God Stats
28W - 20L
1,463 SR
Queue Stats
135W - 116L
1,610 Elo+
Solo
Team Averages
Level 74
1,407 SR
1,431 Elo+

VS

Team Averages
Level 99
1,579 SR
1,423 Elo+
He Bo
He Bo
Erozia_ShArKii
He Bo
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 7L
1,458 Elo+
Party 1
Hou Yi
Hou Yi
Nonnash69
Hou Yi
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 76L
1,294 Elo+
Solo
Hercules
Hercules
Rosckoboi
Hercules
Level 17
God Stats
2W - 0L
1,736 SR
Queue Stats
14W - 9L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Wflame20
Merlin
12
1 / 5 / 5
8,468
605
10,585
10,191
3,473
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 1 / 4
8,161
583
3,822
5,821
2,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
oxzzi
Gilgamesh
13
7 / 2 / 3
9,587
685
16,557
20,291
14,408
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
9,282
663
14,341
11,031
4,703
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
Nonnash69
Hou Yi
11
1 / 8 / 2
8,034
574
5,068
12,946
7,490
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
Rosckoboi
Hercules
13
3 / 1 / 4
8,734
624
7,720
14,621
13,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
10
Kills
8
8
Deaths
10
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
W
Hou Yi
Nonnash69
Hou Yi
1
8
2
0.25
W
Hercules
Rosckoboi
Hercules
3
1
4
5
L
Merlin
Wflame20
Merlin
1
5
5
0.7
L
2
1
4
4
L
Gilgamesh
oxzzi
Gilgamesh
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,964
Damage
27,129
36,303
Taken
38,598
20,153
Mitigated
25,790
11,587
Healing
8,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,341
131
0
1,581
11,031
4,703
378
4,614
6,417
43,127
0
W
Hou Yi
Nonnash69
Hou Yi
5,068
2,063
218
1,079
12,946
7,490
798
4,134
8,812
0
16,946
W
Hercules
Rosckoboi
Hercules
7,720
2,094
0
5,195
14,621
13,597
0
6,434
8,187
0
12,462
L
Merlin
Wflame20
Merlin
10,585
989
0
354
10,191
3,473
766
4,027
5,924
31,849
0
L
3,822
1,202
0
2,660
5,821
2,272
204
1,656
3,997
0
13,639
L
Gilgamesh
oxzzi
Gilgamesh
16,557
3,838
0
8,573
20,291
14,408
65
9,276
10,219
9,932
29,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,216
Gold Earned
26,050
112
Minions Killed
106
4
Camps Cleared
6
672,074
Distance Traveled
760,564
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,282
663
56
4
4
286,429
5
W
Hou Yi
8,034
574
35
3
0
210,342
0
W
Hercules
8,734
624
15
1
2
263,793
8
L
Merlin
8,468
605
57
4
0
206,056
0
L
Nemesis
8,161
583
14
1
1
196,656
5
L
Gilgamesh
9,587
685
41
3
3
269,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role