Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
BIGTIME_JOKER
Olorun
Level 126
God Stats
13W - 9L
1,769 SR
Queue Stats
779W - 783L
1,432 Elo+
Solo
Arachne
Arachne
CereMX722
Arachne
Level 67
God Stats
5W - 5L
1,637 SR
Queue Stats
115W - 125L
1,384 Elo+
Party 2
Freya
Freya
TNT-JackESP
Freya
Level 128
God Stats
4W - 1L
1,394 SR
Queue Stats
288W - 315L
1,463 Elo+
Party 2
Chaac
Chaac
serchbom_29
Chaac
Level 65
God Stats
0W - 5L
1,500 SR
Queue Stats
5W - 19L
1,730 Elo+
Party 2
Team Averages
Level 91
1,560 SR
1,502 Elo+

VS

Team Averages
Level 85
1,589 SR
1,452 Elo+
Sobek
Sobek
ChaosStryker97
Sobek
Level 116
God Stats
11W - 10L
1,607 SR
Queue Stats
398W - 415L
1,419 Elo+
Party 1
Janus
Janus
Munta_Hunta69
Janus
Level 118
God Stats
8W - 18L
1,566 SR
Queue Stats
427W - 437L
1,474 Elo+
Solo
Set
Set
Timber395
Set
Level 48
God Stats
10W - 4L
1,692 SR
Queue Stats
319W - 298L
1,424 Elo+
Solo
Pele
Pele
epiczxstorm
Pele
Level 89
God Stats
8W - 5L
1,580 SR
Queue Stats
216W - 220L
1,442 Elo+
Party 1
Skadi
Skadi
softy_badger
Skadi
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
6
1 / 3 / 0
5,562
397
3,025
7,239
2,501
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 4 / 1
6,841
489
5,117
9,633
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
CereMX722
Arachne
10
1 / 4 / 0
6,008
429
2,130
8,566
3,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 4 / 2
6,452
461
6,676
10,698
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 5 / 2
5,417
387
5,426
11,356
7,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 8
7,838
560
6,056
9,721
9,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 5
8,271
591
7,822
5,770
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 0
8,202
586
5,444
7,894
4,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
5 / 0 / 3
7,937
567
6,155
9,466
3,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
5 / 3 / 1
7,193
514
7,597
8,970
2,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
20
20
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
3
0
0.33
L
1
4
1
0.38
L
Arachne
CereMX722
Arachne
1
4
0
0.25
W
4
0
8
8
W
3
0
5
5.5
L
1
4
2
0.5
W
3
3
0
1
W
5
0
3
6.5
L
1
5
2
0.4
W
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,374
Damage
33,074
47,492
Taken
41,821
20,219
Mitigated
22,625
15,036
Healing
12,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
3,025
989
0
1,253
7,239
2,501
0
50
7,189
0
17,416
L
5,117
2,159
84
3,393
9,633
3,429
0
4,945
4,368
49,084
0
L
Arachne
CereMX722
Arachne
2,130
1,373
0
1,473
8,566
3,064
0
3,037
5,337
0
25,220
W
6,056
639
0
3,518
9,721
9,930
52
3,077
6,443
14,941
0
W
7,822
727
0
2,449
5,770
1,899
784
1,966
3,764
54,134
0
L
6,676
2,200
0
5,202
10,698
3,417
509
2,565
8,133
33,782
0
W
5,444
2,486
0
3,026
7,894
4,877
1,750
1,797
6,097
0
54,634
W
6,155
1,538
0
2,652
9,466
3,186
0
1,438
7,903
0
54,817
L
5,426
1,041
78
3,553
11,356
7,808
0
2,757
8,587
0
17,581
W
7,597
3,042
0
1,300
8,970
2,733
109
3,515
5,025
0
34,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,280
Gold Earned
39,441
250
Minions Killed
377
0
Camps Cleared
0
1,171,679
Distance Traveled
1,342,327
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,562
397
32
2
0
134,242
2
L
Olorun
6,841
489
84
6
0
220,248
2
L
Arachne
6,008
429
56
4
0
308,703
4
W
Sobek
7,838
560
18
1
0
286,281
1
W
Janus
8,271
591
105
8
0
272,600
0
L
Freya
6,452
461
62
4
0
228,513
3
W
Set
8,202
586
100
7
0
259,311
4
W
Pele
7,937
567
91
7
0
288,215
6
L
Chaac
5,417
387
16
1
0
279,973
4
W
Skadi
7,193
514
63
5
0
235,920
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role