Player Matchup

Nox
Nox
B1N0M1NUS
Nox
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 105L
1,493 Elo+
Solo
Hel
Hel
IAMTriAnglEMAI
Hel
Level 130
God Stats
4W - 5L
1,077 SR
Queue Stats
292W - 300L
1,553 Elo+
Solo
Ares
Ares
Nibnobz
Ares
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
TSmile
Cabrakan
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 67L
1,475 Elo+
Solo
Vamana
Vamana
Vavch
Vamana
Level 120
God Stats
3W - 5L
1,448 SR
Queue Stats
492W - 474L
1,554 Elo+
Solo
Team Averages
Level 79
1,405 SR
1,515 Elo+

VS

Team Averages
Level 116
1,462 SR
1,516 Elo+
Hel
Hel
 
Hel
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
MadamTrouble
Hades
Level 132
God Stats
6W - 8L
1,546 SR
Queue Stats
815W - 817L
1,483 Elo+
Party 2
Bastet
Bastet
Raedern
Bastet
Level 28
God Stats
0W - 2L
1,255 SR
Queue Stats
11W - 18L
1,354 Elo+
Solo
Sun Wukong
Sun Wukong
klarran
Sun Wukong
Level 135
God Stats
0W - 1L
1,596 SR
Queue Stats
27W - 19L
1,628 Elo+
Party 2
Eset
Eset
xAbsturzx
Eset
Level 139
God Stats
10W - 12L
1,412 SR
Queue Stats
1,517W - 1,460L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 18
9,878
823
8,553
8,904
4,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 2 / 16
10,311
859
13,429
11,623
7,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ares
Nibnobz
Ares
13
3 / 3 / 14
9,018
752
6,295
15,035
16,734
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cabrakan
TSmile
Cabrakan
16
5 / 1 / 16
9,594
800
14,016
16,524
21,364
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
Vavch
Vamana
16
8 / 3 / 14
10,276
856
13,700
16,875
12,706
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
4 / 5 / 4
9,163
764
9,273
11,108
6,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 5 / 7
8,822
735
10,093
15,821
16,566
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Raedern
Bastet
14
1 / 8 / 5
8,011
668
10,272
12,417
5,102
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
klarran
Sun Wukong
15
1 / 2 / 8
8,573
714
11,377
15,052
9,912
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
15
1 / 3 / 7
8,413
701
9,210
10,649
9,736
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
40
23
Kills
9
10
Deaths
23
78
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
4
5
4
1.2
W
2
1
18
11
W
5
2
16
6.5
L
2
5
7
1.1
W
Ares
Nibnobz
Ares
3
3
14
3.33
L
Bastet
Raedern
Bastet
1
8
5
0.44
W
Cabrakan
TSmile
Cabrakan
5
1
16
13
W
Vamana
Vavch
Vamana
8
3
14
5
L
Sun Wukong
klarran
Sun Wukong
1
2
8
2.5
L
Eset
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,993
Damage
50,225
68,961
Taken
65,047
63,074
Mitigated
48,164
32,652
Healing
25,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,273
1,199
9,278
3,642
11,108
6,848
177
6,571
4,537
16,320
0
W
8,553
1,095
681
148
8,904
4,748
1,431
3,641
5,263
28,618
0
W
13,429
1,078
15,821
5,685
11,623
7,522
1,114
4,499
7,124
35,598
0
L
10,093
307
1,415
2,495
15,821
16,566
569
9,579
6,242
19,660
0
W
Ares
Nibnobz
Ares
6,295
550
1,178
1,262
15,035
16,734
701
7,050
7,985
9,026
0
L
Bastet
Raedern
Bastet
10,272
3,225
0
0
12,417
5,102
161
8,907
3,510
0
16,379
W
Cabrakan
TSmile
Cabrakan
14,016
1,729
1,201
2,470
16,524
21,364
554
8,495
8,029
23,060
0
W
Vamana
Vavch
Vamana
13,700
7,355
225
3,981
16,875
12,706
694
4,891
11,984
0
23,722
L
Sun Wukong
klarran
Sun Wukong
11,377
2,795
642
5,171
15,052
9,912
344
9,827
5,225
0
30,640
L
Eset
9,210
893
2,221
663
10,649
9,736
380
7,409
3,240
20,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,077
Gold Earned
42,982
135
Minions Killed
111
0
Camps Cleared
0
1,189,136
Distance Traveled
1,127,318
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,163
764
24
2
0
204,660
0
W
Nox
9,878
823
45
4
0
251,368
1
W
Hel
10,311
859
49
4
0
239,765
0
L
Hades
8,822
735
19
2
0
212,730
1
W
Ares
9,018
752
7
1
0
215,737
3
L
Bastet
8,011
668
17
1
0
246,291
2
W
Cabrakan
9,594
800
19
2
0
236,490
1
W
Vamana
10,276
856
15
1
0
245,776
0
L
Sun Wukong
8,573
714
32
3
0
234,372
0
L
Eset
8,413
701
19
2
0
229,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role