Player Matchup

Baron Samedi
Baron Samedi
Crepuscularmaze
Baron Samedi
Level 24
God Stats
35W - 31L
1,464 SR
Queue Stats
139W - 190L
1,294 Elo+
Party 1
Ganesha
Ganesha
Hazymatrix4121
Ganesha
Level 26
God Stats
4W - 6L
1,465 SR
Queue Stats
93W - 122L
1,305 Elo+
Party 1
Artemis
Artemis
LIVEST66
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,503 Elo+
Solo
Team Averages
Level 19
1,476 SR
1,367 Elo+

VS

Team Averages
Level 56
1,496 SR
1,463 Elo+
Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
KageShade
Jormungandr
Level 17
God Stats
2W - 1L
1,488 SR
Queue Stats
29W - 33L
1,479 Elo+
Solo
Thoth
Thoth
Kokayu
Thoth
Level 25
God Stats
9W - 7L
1,500 SR
Queue Stats
177W - 188L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Crepuscularmaze
Baron Samedi
12
2 / 3 / 0
8,497
607
7,846
11,413
7,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 2 / 2
7,191
514
2,429
14,862
13,757
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Artemis
LIVEST66
Artemis
7
0 / 4 / 2
7,084
506
1,835
6,099
2,155
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 2 / 2
9,667
691
9,340
11,415
4,549
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
KageShade
Jormungandr
13
2 / 0 / 7
9,116
651
8,209
8,567
6,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thoth
Kokayu
Thoth
13
1 / 0 / 6
9,058
647
10,384
3,757
1,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
9
9
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
2
2
3.5
L
Baron Samedi
Crepuscularmaze
Baron Samedi
2
3
0
0.67
L
0
2
2
0.5
W
Jormungandr
KageShade
Jormungandr
2
0
7
5.5
W
Thoth
Kokayu
Thoth
1
0
6
4
L
Artemis
LIVEST66
Artemis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,110
Damage
27,933
32,374
Taken
23,739
23,117
Mitigated
12,388
4,422
Healing
7,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,340
2,636
0
3,898
11,415
4,549
1,677
5,041
6,374
0
36,283
L
Baron Samedi
Crepuscularmaze
Baron Samedi
7,846
756
1,415
1,924
11,413
7,205
0
6,404
4,538
37,284
0
L
2,429
404
156
716
14,862
13,757
0
8,349
6,078
7,207
0
W
Jormungandr
KageShade
Jormungandr
8,209
1,455
0
2,914
8,567
6,546
257
5,780
2,787
26,513
0
W
Thoth
Kokayu
Thoth
10,384
112
0
746
3,757
1,293
309
1,652
2,105
39,478
0
L
Artemis
LIVEST66
Artemis
1,835
847
0
211
6,099
2,155
0
2,681
3,165
0
4,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,772
Gold Earned
27,841
98
Minions Killed
157
0
Camps Cleared
11
601,605
Distance Traveled
754,785
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,667
691
46
3
8
240,645
1
L
Baron Samedi
8,497
607
83
6
0
241,039
4
L
Ganesha
7,191
514
3
0
0
234,020
2
W
Jormungandr
9,116
651
47
3
3
250,866
0
W
Thoth
9,058
647
64
5
0
263,274
2
L
Artemis
7,084
506
12
1
0
126,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role