Player Matchup

Mulan
Mulan
Gold II
A Boi Named Tsu
Mulan
Gold II
Level 44
God Stats
13W - 16L
1,498 SR
Queue Stats
50W - 61L
1,548 MMR
Party 1
Scylla
Scylla
Gold I
JayLvlz
Scylla
Gold I
Level 147
God Stats
0W - 1L
1,621 SR
Queue Stats
52W - 38L
1,750 MMR
Party 1
Bacchus
Bacchus
Gold IV
creeponyourpup
Bacchus
Gold IV
Level 43
God Stats
3W - 7L
1,426 SR
Queue Stats
24W - 33L
1,582 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 78
1,515 SR
1,627 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,686 SR
1,850 MMR
Sylvanus
Sylvanus
Gold I
Captain Nate
Sylvanus
Gold I
Level 126
God Stats
46W - 34L
1,699 SR
Queue Stats
92W - 63L
2,042 MMR
Party 2
Cu Chulainn
Cu Chulainn
Diamond V
Crackheadphill0
Cu Chulainn
Diamond V
Level 129
God Stats
25W - 18L
1,664 SR
Queue Stats
150W - 135L
1,944 MMR
Party 2
Chang'e
Chang'e
Platinum III
xYartyNextDoor
Chang'e
Platinum III
Level 101
God Stats
44W - 39L
1,694 SR
Queue Stats
229W - 249L
1,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 1
5,920
592
4,417
11,581
8,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
JayLvlz
Scylla
10
1 / 5 / 0
6,509
651
4,422
5,871
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 2 / 2
6,636
664
5,179
9,640
8,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AthenaAphroditeGilgameshThothMorgan Le Fay

VS

Bans
CthulhuHeraChaacHelGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Captain Nate
Sylvanus
11
1 / 0 / 10
7,876
788
3,912
7,007
5,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cu Chulainn
Crackheadphill0
Cu Chulainn
12
9 / 0 / 3
8,529
853
13,275
9,737
6,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
4 / 2 / 6
7,763
776
7,500
8,842
3,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
1
Kills
14
14
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Sylvanus
Captain Nate
Sylvanus
1
0
10
6
W
Cu Chulainn
Crackheadphill0
Cu Chulainn
9
0
3
10.5
L
Scylla
JayLvlz
Scylla
1
5
0
0.2
L
0
2
2
0.5
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,018
Damage
24,687
27,092
Taken
25,586
18,329
Mitigated
14,909
6,133
Healing
16,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,417
688
26
2,323
11,581
8,211
0
2,896
8,230
0
7,964
W
Sylvanus
Captain Nate
Sylvanus
3,912
1,230
3,505
4,605
7,007
5,094
550
3,164
3,611
12,686
0
W
Cu Chulainn
Crackheadphill0
Cu Chulainn
13,275
2,951
0
2,203
9,737
6,689
731
2,760
6,807
1,238
35,767
L
Scylla
JayLvlz
Scylla
4,422
769
0
299
5,871
1,804
0
2,880
2,784
23,478
0
L
5,179
142
198
3,287
9,640
8,314
0
5,978
3,388
10,406
0
W
7,500
332
1,966
4,611
8,842
3,126
163
4,051
4,661
29,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,065
Gold Earned
24,168
83
Minions Killed
109
2
Camps Cleared
7
538,103
Distance Traveled
609,205
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,920
592
8
1
1
151,639
0
W
Sylvanus
7,876
788
18
2
0
183,863
4
W
Cu Chulainn
8,529
853
43
4
3
222,096
4
L
Scylla
6,509
651
60
6
0
183,310
1
L
Bacchus
6,636
664
15
2
1
203,154
1
W
Chang'e
7,763
776
48
5
4
203,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role