Player Matchup

Ullr
Ullr
ArchdukeIsGreat
Ullr
Level 20
God Stats
14W - 2L
1,995 SR
Queue Stats
51W - 18L
1,741 Elo+
Solo
Ra
Ra
B SCHMITZ 77
Ra
Level 27
God Stats
6W - 4L
1,194 SR
Queue Stats
98W - 78L
1,550 Elo+
Solo
Guan Yu
Guan Yu
Buraco-humano
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,457 Elo+
Solo
Kali
Kali
IoI ur so bad
Kali
Level 26
God Stats
6W - 2L
1,923 SR
Queue Stats
118W - 85L
1,612 Elo+
Solo
Ares
Ares
efury1252
Ares
Level 25
God Stats
3W - 4L
1,551 SR
Queue Stats
149W - 136L
1,581 Elo+
Solo
Team Averages
Level 20
1,633 SR
1,588 Elo+

VS

Team Averages
Level 19
1,565 SR
1,573 Elo+
Ra
Ra
Afrozen123
Ra
Level 28
God Stats
4W - 2L
1,677 SR
Queue Stats
157W - 123L
1,622 Elo+
Solo
Bellona
Bellona
ChaacsBigToe
Bellona
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,581 Elo+
Solo
Amaterasu
Amaterasu
Dubberoo
Amaterasu
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 27L
1,448 Elo+
Solo
Geb
Geb
DuhLevel
Geb
Level 29
God Stats
2W - 0L
1,405 SR
Queue Stats
68W - 48L
1,555 Elo+
Solo
Ullr
Ullr
lospollos010
Ullr
Level 18
God Stats
15W - 4L
1,742 SR
Queue Stats
49W - 39L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 7
9,321
583
8,873
9,013
3,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 2 / 3
8,767
548
8,641
9,563
4,794
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
12
0 / 5 / 0
6,828
427
2,470
9,782
9,073
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 3 / 1
8,187
512
5,169
12,061
5,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
10
4 / 1 / 4
7,639
477
6,147
9,113
10,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
8,280
518
7,863
9,389
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
ChaacsBigToe
Bellona
14
4 / 3 / 2
8,283
518
6,192
13,522
7,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Dubberoo
Amaterasu
16
6 / 0 / 3
9,558
597
8,585
9,651
6,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 3
7,489
468
5,665
9,226
5,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 4 / 1
7,913
495
2,675
8,906
2,501
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
13
Kills
12
12
Deaths
13
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
5
2
0.4
L
2
1
7
5.5
L
3
2
3
2.25
L
Guan Yu
0
5
0
0
W
Bellona
ChaacsBigToe
Bellona
4
3
2
1.67
W
Amaterasu
Dubberoo
Amaterasu
6
0
3
7.5
W
1
1
3
2.5
L
4
3
1
1.5
L
Ares
4
1
4
6
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,300
Damage
30,980
49,532
Taken
50,694
33,324
Mitigated
25,990
17,136
Healing
10,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,863
526
258
3,087
9,389
3,543
198
4,797
4,592
61,605
0
L
8,873
3,790
0
2,836
9,013
3,435
138
3,375
5,638
0
79,919
L
8,641
1,063
466
5,586
9,563
4,794
383
4,489
5,074
70,018
0
L
Guan Yu
2,470
882
94
1,137
9,782
9,073
408
0
9,782
0
26,741
W
Bellona
ChaacsBigToe
Bellona
6,192
3,139
0
1,020
13,522
7,166
62
3,651
9,871
0
55,498
W
Amaterasu
Dubberoo
Amaterasu
8,585
4,094
0
3,169
9,651
6,835
494
2,994
6,657
0
50,833
W
5,665
762
0
1,391
9,226
5,945
0
2,420
6,806
17,348
0
L
5,169
2,065
0
4,637
12,061
5,789
0
2,945
9,116
0
47,140
L
Ares
6,147
392
0
2,380
9,113
10,233
0
2,719
6,394
12,475
0
W
2,675
565
0
1,573
8,906
2,501
0
926
7,980
0
55,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,742
Gold Earned
41,523
438
Minions Killed
464
0
Camps Cleared
0
1,542,707
Distance Traveled
1,572,123
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,280
518
129
8
0
314,293
9
L
Ullr
9,321
583
146
9
0
302,663
3
L
Ra
8,767
548
145
9
0
308,710
6
L
Guan Yu
6,828
427
63
4
0
292,479
0
W
Bellona
8,283
518
97
6
0
303,274
1
W
Amaterasu
9,558
597
97
6
0
329,029
3
W
Geb
7,489
468
23
1
0
327,820
5
L
Kali
8,187
512
75
5
0
317,153
3
L
Ares
7,639
477
9
1
0
321,702
5
W
Ullr
7,913
495
118
7
0
297,707
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role