Player Matchup

Sobek
Sobek
Gorilla king374
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Solo
Amaterasu
Amaterasu
SABE2011
Amaterasu
Level 17
God Stats
17W - 14L
1,231 SR
Queue Stats
79W - 130L
1,275 Elo+
Solo
Loki
Loki
imkindafat
Loki
Level 13
God Stats
1W - 4L
1,304 SR
Queue Stats
24W - 23L
1,277 Elo+
Solo
Kukulkan
Kukulkan
soothing-inside
Kukulkan
Level 5
God Stats
17W - 17L
1,217 SR
Queue Stats
17W - 17L
1,216 Elo+
Solo
He Bo
He Bo
tricky_poppadom4
He Bo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 8
1,350 SR
1,354 Elo+

VS

Team Averages
Level 22
1,375 SR
1,275 Elo+
Nemesis
Nemesis
BlackiusDuck
Nemesis
Level 25
God Stats
4W - 5L
1,425 SR
Queue Stats
27W - 55L
1,237 Elo+
Party 1
Ra
Ra
BurntCookie99
Ra
Level 12
God Stats
2W - 6L
1,157 SR
Queue Stats
6W - 15L
1,098 Elo+
Party 1
Bellona
Bellona
Fr0sty305
Bellona
Level 5
God Stats
7W - 12L
1,500 SR
Queue Stats
14W - 29L
1,549 Elo+
Party 1
Ymir
Ymir
Hellbornmage
Ymir
Level 28
God Stats
11W - 5L
1,700 SR
Queue Stats
169W - 162L
1,268 Elo+
Solo
Jing Wei
Jing Wei
PhoenixTurtles2
Jing Wei
Level 42
God Stats
5W - 6L
1,095 SR
Queue Stats
110W - 167L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
7,235
329
1,737
10,381
7,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
SABE2011
Amaterasu
15
2 / 8 / 3
9,550
434
4,485
17,747
6,625
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
2 / 3 / 0
8,281
376
2,438
6,985
2,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
16
6 / 4 / 2
11,199
509
18,220
12,034
5,496
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 15 / 4
7,784
354
11,181
20,731
6,873
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BlackiusDuck
Nemesis
20
6 / 0 / 5
12,577
572
5,998
16,767
7,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 8 / 5
9,905
450
6,050
13,104
4,927
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bellona
Fr0sty305
Bellona
19
6 / 2 / 3
12,258
557
7,735
17,762
12,229
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
10 / 1 / 7
12,368
562
11,321
16,279
18,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
19
12 / 2 / 9
12,725
578
17,488
16,480
6,395
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
64
11
Kills
35
36
Deaths
13
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BlackiusDuck
Nemesis
6
0
5
8.5
W
1
8
5
0.44
W
Bellona
Fr0sty305
Bellona
6
2
3
3.75
L
1
6
1
0.25
W
10
1
7
13.5
W
Jing Wei
12
2
9
8.25
L
Amaterasu
SABE2011
Amaterasu
2
8
3
0.44
L
2
3
0
0.67
L
Kukulkan
6
4
2
1.75
L
0
15
4
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,061
Damage
48,592
67,878
Taken
80,392
28,959
Mitigated
48,983
10,519
Healing
26,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BlackiusDuck
Nemesis
5,998
2,562
0
3,866
16,767
7,342
932
3,926
12,841
0
119,503
W
6,050
774
711
3,721
13,104
4,927
3,300
5,809
7,295
47,645
0
W
Bellona
Fr0sty305
Bellona
7,735
2,027
631
7,882
17,762
12,229
2,297
8,585
9,177
0
65,091
L
1,737
265
0
1,139
10,381
7,350
0
2,861
7,520
8,046
0
W
11,321
870
0
3,330
16,279
18,090
493
5,837
10,442
57,385
0
W
Jing Wei
17,488
10,343
0
5,968
16,480
6,395
2,662
7,159
9,321
0
95,904
L
Amaterasu
SABE2011
Amaterasu
4,485
1,680
0
3,280
17,747
6,625
782
5,104
12,503
0
40,871
L
2,438
947
0
1,115
6,985
2,615
529
1,062
5,714
0
33,999
L
Kukulkan
18,220
662
0
1,425
12,034
5,496
1,474
2,089
9,648
70,543
0
L
11,181
1,622
0
3,560
20,731
6,873
202
6,201
14,396
32,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,049
Gold Earned
59,833
292
Minions Killed
579
0
Camps Cleared
0
1,642,265
Distance Traveled
1,981,194
5
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,577
572
161
7
0
507,745
3
W
Ra
9,905
450
75
3
0
368,581
0
W
Bellona
12,258
557
120
5
0
329,599
1
L
Sobek
7,235
329
11
1
0
272,011
2
W
Ymir
12,368
562
90
4
0
348,417
13
W
Jing Wei
12,725
578
133
6
0
426,852
5
L
Amaterasu
9,550
434
70
3
0
402,005
0
L
Loki
8,281
376
71
3
0
278,683
3
L
Kukulkan
11,199
509
95
4
0
374,165
0
L
He Bo
7,784
354
45
2
0
315,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role