Player Matchup

Vamana
Vamana
BossMan_RK01
Vamana
Level 64
God Stats
20W - 18L
1,601 SR
Queue Stats
128W - 117L
1,412 Elo+
Solo
Sol
Sol
FLUFFY BABOON68
Sol
Level 79
God Stats
8W - 13L
1,348 SR
Queue Stats
262W - 279L
1,439 Elo+
Solo
Fenrir
Fenrir
Fandooof
Fenrir
Level 95
God Stats
8W - 10L
1,400 SR
Queue Stats
276W - 391L
1,411 Elo+
Party 3
Rama
Rama
Giorno-JR
Rama
Level 97
God Stats
4W - 1L
1,657 SR
Queue Stats
329W - 425L
1,373 Elo+
Party 3
Geb
Geb
arima_smurf
Geb
Level 87
God Stats
11W - 9L
1,450 SR
Queue Stats
570W - 694L
1,421 Elo+
Party 3
Team Averages
Level 84
1,491 SR
1,411 Elo+

VS

Team Averages
Level 89
1,486 SR
1,455 Elo+
Awilix
Awilix
Akini123
Awilix
Level 89
God Stats
1W - 2L
1,354 SR
Queue Stats
228W - 205L
1,588 Elo+
Party 2
Danzaburou
Danzaburou
Baxi85
Danzaburou
Level 107
God Stats
7W - 9L
1,508 SR
Queue Stats
652W - 671L
1,397 Elo+
Solo
Da Ji
Da Ji
KillaxRiot8369
Da Ji
Level 89
God Stats
3W - 5L
1,427 SR
Queue Stats
231W - 238L
1,529 Elo+
Party 2
Hades
Hades
OlympusAres5033
Hades
Level 99
God Stats
4W - 4L
1,641 SR
Queue Stats
76W - 81L
1,385 Elo+
Party 1
Geb
Geb
OlympusZeus2836
Geb
Level 60
God Stats
11W - 3L
1,500 SR
Queue Stats
73W - 89L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
7 / 0 / 3
7,827
652
8,759
7,709
7,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 0 / 4
7,585
632
8,294
8,572
3,275
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Fandooof
Fenrir
12
6 / 3 / 5
7,505
625
6,590
7,921
3,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
12
1 / 1 / 2
6,763
564
4,616
5,812
1,719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 5
6,381
532
4,260
9,185
5,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Akini123
Awilix
8
0 / 3 / 0
5,248
437
1,557
8,140
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Danzaburou
Baxi85
Danzaburou
9
2 / 4 / 2
5,881
490
5,897
8,230
2,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 6 / 0
5,478
457
2,213
9,376
3,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 4 / 0
7,122
594
8,815
9,575
4,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
0 / 2 / 5
5,735
478
3,303
10,553
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
19
Kills
6
6
Deaths
19
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Awilix
Akini123
Awilix
0
3
0
0
L
Danzaburou
Baxi85
Danzaburou
2
4
2
0.75
W
Vamana
7
0
3
8.5
W
4
0
4
6
W
Fenrir
Fandooof
Fenrir
6
3
5
2.83
W
Rama
1
1
2
2
L
0
6
0
0
L
4
4
0
1
L
0
2
5
1.25
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,519
Damage
21,785
39,199
Taken
45,874
20,830
Mitigated
17,203
18,061
Healing
16,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Akini123
Awilix
1,557
460
0
2,910
8,140
1,890
0
1,105
6,910
0
22,531
L
Danzaburou
Baxi85
Danzaburou
5,897
2,716
0
1,961
8,230
2,298
0
1,863
6,321
0
27,857
W
Vamana
8,759
4,110
0
4,088
7,709
7,077
0
0
7,232
0
32,524
W
8,294
3,799
243
6,149
8,572
3,275
940
4,308
3,992
45,084
0
W
Fenrir
Fandooof
Fenrir
6,590
1,286
0
1,607
7,921
3,442
0
2,818
4,969
0
37,171
W
Rama
4,616
3,636
0
2,700
5,812
1,719
2,724
1,024
4,748
0
47,571
L
2,213
650
0
2,463
9,376
3,856
665
440
8,056
0
21,494
L
8,815
1,429
294
4,241
9,575
4,328
0
4,957
4,618
41,441
0
L
3,303
512
460
3,797
10,553
4,831
0
4,189
6,317
8,265
0
W
4,260
769
200
3,074
9,185
5,317
0
3,394
5,663
17,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,061
Gold Earned
29,464
322
Minions Killed
234
0
Camps Cleared
0
1,165,665
Distance Traveled
1,105,540
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,248
437
44
4
0
253,795
2
L
Danzaburou
5,881
490
42
4
0
221,393
2
W
Vamana
7,827
652
61
5
0
228,485
2
W
Sol
7,585
632
92
8
0
214,746
1
W
Fenrir
7,505
625
66
6
0
244,785
0
W
Rama
6,763
564
81
7
0
218,473
3
L
Da Ji
5,478
457
46
4
0
207,646
0
L
Hades
7,122
594
89
7
0
197,942
0
L
Geb
5,735
478
13
1
0
224,764
0
W
Geb
6,381
532
22
2
0
259,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role