Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ALNDG
Artemis
Level 108
God Stats
6W - 2L
1,639 SR
Queue Stats
457W - 483L
1,400 Elo+
Solo
Geb
Geb
WRECKAGE92
Geb
Level 84
God Stats
6W - 7L
1,500 SR
Queue Stats
500W - 538L
1,386 Elo+
Solo
Merlin
Merlin
kennyrtripp93
Merlin
Level 88
God Stats
144W - 124L
1,488 SR
Queue Stats
276W - 276L
1,411 Elo+
Solo
Bakasura
Bakasura
the ep1cn3ss
Bakasura
Level 61
God Stats
16W - 12L
1,909 SR
Queue Stats
188W - 188L
1,457 Elo+
Solo
Team Averages
Level 90
1,607 SR
1,431 Elo+

VS

Team Averages
Level 80
1,480 SR
1,350 Elo+
Fafnir
Fafnir
ColonelAutumn116
Fafnir
Level 89
God Stats
4W - 3L
1,773 SR
Queue Stats
284W - 333L
1,311 Elo+
Party 1
Vulcan
Vulcan
HellGardion
Vulcan
Level 66
God Stats
11W - 16L
1,425 SR
Queue Stats
144W - 207L
1,336 Elo+
Party 1
Cu Chulainn
Cu Chulainn
KleinerSpatz28
Cu Chulainn
Level 87
God Stats
17W - 32L
1,337 SR
Queue Stats
357W - 423L
1,330 Elo+
Party 1
Da Ji
Da Ji
S1lent_Kn1ght33
Da Ji
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 310L
1,372 Elo+
Solo
Artio
Artio
Thickchick88
Artio
Level 67
God Stats
3W - 6L
1,366 SR
Queue Stats
143W - 155L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
0 / 1 / 0
5,300
530
4,401
6,893
3,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
ALNDG
Artemis
9
2 / 1 / 1
5,371
537
5,347
3,830
982
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 1 / 1
5,150
515
1,996
6,333
2,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 0
5,937
594
2,984
4,263
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
the ep1cn3ss
Bakasura
10
2 / 3 / 0
5,701
570
2,932
6,402
2,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
5,777
578
2,276
6,211
6,083
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
10
2 / 0 / 0
5,521
552
3,624
3,821
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
KleinerSpatz28
Cu Chulainn
8
0 / 2 / 1
4,869
487
3,303
7,449
3,595
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 1 / 2
5,841
584
4,318
6,194
1,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 1 / 1
4,073
407
1,167
7,004
2,783
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
5
Kills
7
7
Deaths
5
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
1
0
0
W
Artemis
ALNDG
Artemis
2
1
1
2.5
L
2
1
1
2.5
L
Vulcan
2
0
0
2
L
Cu Chulainn
KleinerSpatz28
Cu Chulainn
0
2
1
0.25
L
3
1
2
4
L
0
1
1
0.5
W
0
1
1
0.5
W
1
1
0
1
W
Bakasura
the ep1cn3ss
Bakasura
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,660
Damage
14,688
27,721
Taken
30,679
10,923
Mitigated
15,363
10,899
Healing
10,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,401
802
0
3,390
6,893
3,701
0
1,981
4,912
0
24,946
W
Artemis
ALNDG
Artemis
5,347
2,545
95
1,287
3,830
982
314
298
3,532
0
31,936
L
2,276
491
0
2,886
6,211
6,083
0
0
5,373
23,042
0
L
Vulcan
3,624
288
34
626
3,821
1,198
632
2,119
1,702
33,200
0
L
Cu Chulainn
KleinerSpatz28
Cu Chulainn
3,303
573
0
810
7,449
3,595
298
749
6,700
2,752
22,255
L
4,318
1,205
124
2,998
6,194
1,704
0
366
5,655
0
26,000
L
1,167
245
85
2,444
7,004
2,783
0
1,746
5,258
9,434
0
W
1,996
557
227
1,813
6,333
2,596
189
966
5,345
13,111
0
W
2,984
259
46
1,052
4,263
1,124
90
2,713
1,284
44,075
0
W
Bakasura
the ep1cn3ss
Bakasura
2,932
2,302
137
2,852
6,402
2,520
0
1,067
5,291
0
31,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,459
Gold Earned
26,081
316
Minions Killed
222
0
Camps Cleared
0
933,841
Distance Traveled
916,188
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,300
530
52
5
0
206,521
3
W
Artemis
5,371
537
68
7
0
152,927
4
L
Fafnir
5,777
578
38
4
0
192,801
2
L
Vulcan
5,521
552
68
7
0
183,477
3
L
Cu Chulainn
4,869
487
52
5
0
166,211
1
L
Da Ji
5,841
584
53
5
0
212,173
1
L
Artio
4,073
407
11
1
0
161,526
3
W
Geb
5,150
515
17
2
0
169,648
3
W
Merlin
5,937
594
100
10
0
171,623
0
W
Bakasura
5,701
570
79
8
0
233,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role