Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Big Team Rush
Awilix
Level 157
God Stats
10W - 21L
1,499 SR
Queue Stats
457W - 458L
1,647 Elo+
Solo
Vamana
Vamana
Quikk
Vamana
Level 147
God Stats
1W - 2L
1,534 SR
Queue Stats
239W - 222L
1,581 Elo+
Solo
Serqet
Serqet
TheAntiSimp5493
Serqet
Level 53
God Stats
0W - 2L
1,218 SR
Queue Stats
25W - 12L
1,691 Elo+
Solo
Zeus
Zeus
lovexiatian
Zeus
Level 155
God Stats
9W - 10L
1,656 SR
Queue Stats
292W - 273L
1,620 Elo+
Party 1
Team Averages
Level 134
1,481 SR
1,608 Elo+

VS

Team Averages
Level 121
1,589 SR
1,623 Elo+
Serqet
Serqet
 
Serqet
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
American_Mola
Chang'e
Level 117
God Stats
246W - 196L
1,739 SR
Queue Stats
369W - 352L
1,691 Elo+
Party 2
Neith
Neith
Steven-Starphase
Neith
Level 127
God Stats
19W - 21L
1,591 SR
Queue Stats
380W - 349L
1,693 Elo+
Party 2
Nu Wa
Nu Wa
Turdhat
Nu Wa
Level 157
God Stats
3W - 0L
1,852 SR
Queue Stats
104W - 83L
1,631 Elo+
Solo
Bacchus
Bacchus
daxyn1
Bacchus
Level 106
God Stats
5W - 10L
1,263 SR
Queue Stats
165W - 145L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
0 / 6 / 0
6,493
464
6,390
12,656
3,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 4 / 1
7,073
505
6,367
9,268
3,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
Quikk
Vamana
13
0 / 2 / 1
7,286
520
2,424
10,404
9,717
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

10
1 / 1 / 2
6,151
439
3,486
9,314
4,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
2 / 3 / 3
7,403
529
7,385
6,620
2,094
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
4 / 2 / 4
7,627
545
5,044
8,690
2,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
15
2 / 1 / 3
9,104
650
7,660
7,986
5,446
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 2 / 8
8,762
626
9,879
11,111
3,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Turdhat
Nu Wa
13
4 / 2 / 4
8,122
580
6,816
5,235
1,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
daxyn1
Bacchus
11
3 / 0 / 5
7,351
525
4,222
6,991
7,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
16
16
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
6
0
0
W
Serqet
 
Serqet
4
2
4
3
W
Chang'e
2
1
3
3.5
L
4
4
1
1.13
L
Vamana
Quikk
Vamana
0
2
1
0.25
W
3
2
8
3.5
L
1
1
2
2
W
Nu Wa
Turdhat
Nu Wa
4
2
4
3
W
Bacchus
daxyn1
Bacchus
3
0
5
5.5
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,052
Damage
33,621
48,262
Taken
40,013
22,960
Mitigated
21,436
12,072
Healing
17,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
6,390
3,635
0
3,285
12,656
3,299
0
1,977
10,679
0
50,723
W
Serqet
 
Serqet
5,044
1,604
0
3,286
8,690
2,851
542
1,867
6,823
0
41,421
W
Chang'e
7,660
586
305
5,376
7,986
5,446
530
0
7,986
65,194
0
L
6,367
3,180
0
1,116
9,268
3,046
0
3,198
6,070
0
43,683
L
Vamana
Quikk
Vamana
2,424
1,000
0
3,749
10,404
9,717
0
6,520
3,748
0
54,067
W
9,879
4,432
0
3,928
11,111
3,672
0
905
10,160
0
66,303
L
3,486
654
0
1,171
9,314
4,804
0
4,476
4,838
0
16,612
W
Nu Wa
Turdhat
Nu Wa
6,816
578
0
614
5,235
1,546
76
2,988
2,028
48,296
0
W
Bacchus
daxyn1
Bacchus
4,222
513
0
3,613
6,991
7,921
0
1,834
5,157
13,104
0
L
7,385
388
0
2,751
6,620
2,094
0
2,527
3,843
53,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,406
Gold Earned
40,966
386
Minions Killed
472
0
Camps Cleared
0
1,276,705
Distance Traveled
1,341,074
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,493
464
84
6
0
218,413
4
W
Serqet
7,627
545
77
6
0
302,617
1
W
Chang'e
9,104
650
150
11
0
256,338
5
L
Awilix
7,073
505
75
5
0
261,072
3
L
Vamana
7,286
520
109
8
0
262,510
2
W
Neith
8,762
626
127
9
0
256,458
5
L
Serqet
6,151
439
22
2
0
284,218
6
W
Nu Wa
8,122
580
100
7
0
254,641
5
W
Bacchus
7,351
525
18
1
0
271,020
8
L
Zeus
7,403
529
96
7
0
250,492
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role