Player Matchup

Loki
Loki
BloodSpitSpawn
Loki
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 52L
1,456 Elo+
Solo
Rama
Rama
Doc GeNiSiS
Rama
Level 29
God Stats
5W - 2L
1,810 SR
Queue Stats
96W - 99L
1,384 Elo+
Party 2
Freya
Freya
LeoProStalker
Freya
Level 8
God Stats
42W - 25L
1,598 SR
Queue Stats
101W - 81L
1,478 Elo+
Solo
Guan Yu
Guan Yu
NinjaDuckMan307
Guan Yu
Level 29
God Stats
3W - 1L
1,941 SR
Queue Stats
71W - 70L
1,432 Elo+
Party 2
Nu Wa
Nu Wa
はおはお
Nu Wa
Level 27
God Stats
3W - 2L
1,882 SR
Queue Stats
26W - 33L
1,369 Elo+
Solo
Team Averages
Level 24
1,746 SR
1,424 Elo+

VS

Team Averages
Level 25
1,455 SR
1,400 Elo+
Sobek
Sobek
DeathsClover
Sobek
Level 21
God Stats
6W - 6L
1,556 SR
Queue Stats
43W - 37L
1,325 Elo+
Solo
Izanami
Izanami
RokkaTyan
Izanami
Level 18
God Stats
14W - 19L
1,399 SR
Queue Stats
35W - 53L
1,255 Elo+
Party 1
Da Ji
Da Ji
maaaaa_kun_dayo
Da Ji
Level 40
God Stats
11W - 13L
1,320 SR
Queue Stats
103W - 126L
1,301 Elo+
Party 1
Sylvanus
Sylvanus
sseniytpme
Sylvanus
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
122W - 38L
1,536 Elo+
Party 3
Geb
Geb
vxesesutr
Geb
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 58L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 2
4,884
444
955
5,832
1,063
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
2 / 3 / 2
5,932
539
3,313
6,830
1,598
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
5 / 2 / 2
5,742
522
9,245
8,034
1,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 6 / 2
5,605
510
3,510
8,211
3,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 6 / 3
4,704
428
3,546
8,179
2,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
5,458
496
2,019
11,278
5,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
RokkaTyan
Izanami
10
1 / 2 / 2
5,860
533
4,146
5,499
1,636
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
2 / 3 / 4
6,082
553
3,013
7,441
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
sseniytpme
Sylvanus
13
11 / 0 / 4
8,243
749
11,371
7,863
4,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
7 / 1 / 0
7,453
678
4,352
7,890
6,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
9
Kills
21
21
Deaths
9
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
0
3
2
0.33
L
2
3
2
1
L
5
2
2
3
L
1
6
2
0.33
W
Izanami
RokkaTyan
Izanami
1
2
2
1
W
2
3
4
1.33
W
Sylvanus
sseniytpme
Sylvanus
11
0
4
13
W
7
1
0
7
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,569
Damage
24,901
37,086
Taken
39,971
10,448
Mitigated
20,952
7,683
Healing
14,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
955
381
0
365
5,832
1,063
0
2,667
3,165
0
13,583
W
2,019
337
0
4,261
11,278
5,977
11
4,671
6,607
14,469
0
L
3,313
1,807
0
1,309
6,830
1,598
0
3,206
3,624
0
23,028
L
9,245
3,080
0
3,156
8,034
1,820
0
2,848
5,186
25,687
0
L
3,510
571
35
826
8,211
3,722
0
3,553
4,658
0
30,593
W
Izanami
RokkaTyan
Izanami
4,146
2,355
338
1,812
5,499
1,636
1,795
2,612
2,887
0
35,041
W
3,013
306
0
2,222
7,441
2,337
0
1,883
5,558
0
26,293
W
Sylvanus
sseniytpme
Sylvanus
11,371
3,739
634
4,012
7,863
4,863
390
3,069
4,794
41,533
10,239
W
4,352
977
0
1,309
7,890
6,139
911
556
7,334
32,353
5,485
L
3,546
775
0
1,992
8,179
2,245
0
4,088
4,091
19,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,867
Gold Earned
33,096
196
Minions Killed
303
0
Camps Cleared
0
1,038,778
Distance Traveled
1,103,608
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,884
444
34
3
0
215,883
0
W
Sobek
5,458
496
20
2
0
227,819
4
L
Rama
5,932
539
58
5
0
192,355
0
L
Freya
5,742
522
26
2
0
222,264
0
L
Guan Yu
5,605
510
58
5
0
224,759
1
W
Izanami
5,860
533
75
7
0
182,643
1
W
Da Ji
6,082
553
49
4
0
252,623
3
W
Sylvanus
8,243
749
88
8
0
199,412
3
W
Geb
7,453
678
71
6
0
241,111
0
L
Nu Wa
4,704
428
20
2
0
183,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role