Player Matchup

Zeus
Zeus
Nasty Shu
Zeus
Level 134
God Stats
4W - 0L
1,555 SR
Queue Stats
38W - 24L
1,549 Elo+
Party 2
Charybdis
Charybdis
Ptrollodactyl
Charybdis
Level 126
God Stats
2W - 3L
1,134 SR
Queue Stats
80W - 72L
1,497 Elo+
Solo
Cthulhu
Cthulhu
ZeXus RaZn
Cthulhu
Level 142
God Stats
16W - 10L
1,608 SR
Queue Stats
193W - 165L
1,522 Elo+
Party 2
Team Averages
Level 134
1,432 SR
1,523 Elo+

VS

Team Averages
Level 103
1,545 SR
1,498 Elo+
Chaac
Chaac
C_HaXXeR
Chaac
Level 132
God Stats
2W - 4L
1,451 SR
Queue Stats
219W - 210L
1,474 Elo+
Party 1
Zeus
Zeus
Dima_Jancza
Zeus
Level 142
God Stats
3W - 2L
1,571 SR
Queue Stats
84W - 86L
1,553 Elo+
Party 1
Neith
Neith
FAZE write8
Neith
Level 35
God Stats
5W - 5L
1,613 SR
Queue Stats
79W - 104L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
8 / 1 / 4
11,686
779
18,534
9,992
3,683
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Ptrollodactyl
Charybdis
15
4 / 2 / 6
10,770
718
7,454
13,409
4,538
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
ZeXus RaZn
Cthulhu
14
2 / 4 / 9
10,327
688
12,614
16,766
15,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
C_HaXXeR
Chaac
13
3 / 5 / 3
9,543
636
9,487
18,306
12,524
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
4 / 4 / 2
10,067
671
16,428
12,904
4,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 5 / 4
8,474
565
5,305
10,655
3,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
14
Kills
7
7
Deaths
14
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
C_HaXXeR
Chaac
3
5
3
0.9
L
4
4
2
1.25
L
0
5
4
0.4
W
Zeus
8
1
4
10
W
Charybdis
Ptrollodactyl
Charybdis
4
2
6
3.5
W
Cthulhu
ZeXus RaZn
Cthulhu
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,602
Damage
31,220
40,167
Taken
41,865
23,317
Mitigated
20,235
13,302
Healing
8,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
C_HaXXeR
Chaac
9,487
1,602
0
6,346
18,306
12,524
0
13,670
4,200
353
35,269
L
16,428
1,388
0
2,130
12,904
4,160
0
9,620
2,853
43,556
0
L
5,305
2,326
0
234
10,655
3,551
207
6,909
3,265
0
13,481
W
Zeus
18,534
779
603
3,763
9,992
3,683
412
4,263
5,439
49,871
0
W
Charybdis
Ptrollodactyl
Charybdis
7,454
3,525
0
4,319
13,409
4,538
1,839
6,061
7,014
0
55,024
W
Cthulhu
ZeXus RaZn
Cthulhu
12,614
472
701
3,916
16,766
15,096
690
5,756
10,481
25,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,783
Gold Earned
28,084
200
Minions Killed
165
8
Camps Cleared
6
834,486
Distance Traveled
712,750
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,543
636
57
4
0
271,046
5
L
Zeus
10,067
671
86
6
5
234,220
4
L
Neith
8,474
565
22
1
1
207,484
0
W
Zeus
11,686
779
91
6
1
283,210
3
W
Charybdis
10,770
718
73
5
7
245,850
5
W
Cthulhu
10,327
688
36
2
0
305,426
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role