Player Matchup

Hel
Hel
DoctorHootCakes
Hel
Level 24
God Stats
4W - 5L
1,541 SR
Queue Stats
119W - 123L
1,416 Elo+
Solo
Chaac
Chaac
Mekran
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,704 Elo+
Party 2
Danzaburou
Danzaburou
SCP2657
Danzaburou
Level 29
God Stats
8W - 1L
1,852 SR
Queue Stats
70W - 16L
1,754 Elo+
Party 2
Nox
Nox
Shailarris
Nox
Level 24
God Stats
5W - 4L
1,440 SR
Queue Stats
8W - 14L
1,430 Elo+
Solo
Discordia
Discordia
WoA Rain
Discordia
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,304 Elo+
Solo
Team Averages
Level 22
1,567 SR
1,522 Elo+

VS

Team Averages
Level 18
1,478 SR
1,440 Elo+
Chaac
Chaac
 
Chaac
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Derbad
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 64L
1,490 Elo+
Solo
Anubis
Anubis
Mariok155
Anubis
Level 17
God Stats
0W - 1L
1,283 SR
Queue Stats
6W - 6L
1,395 Elo+
Party 1
Tyr
Tyr
PeptoBismoth
Tyr
Level 13
God Stats
23W - 21L
1,541 SR
Queue Stats
35W - 36L
1,461 Elo+
Solo
Neith
Neith
Uchida-Koga
Neith
Level 17
God Stats
4W - 4L
1,568 SR
Queue Stats
6W - 7L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 6
9,725
973
5,537
9,870
5,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Mekran
Chaac
17
8 / 0 / 11
11,924
1,192
22,281
13,367
10,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
SCP2657
Danzaburou
16
10 / 1 / 7
11,915
1,192
23,936
10,723
3,437
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 3 / 5
9,075
908
7,273
7,677
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
WoA Rain
Discordia
16
0 / 4 / 11
9,225
923
5,722
8,106
2,613
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

304

VS

Team 2 Tickets

159

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
4 / 3 / 6
9,735
974
10,915
9,175
7,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
Derbad
Agni
15
2 / 2 / 2
9,542
954
11,248
12,732
5,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anubis
Mariok155
Anubis
15
1 / 9 / 3
8,767
877
6,129
13,738
6,159
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
1 / 4 / 7
9,408
941
8,085
18,502
20,335
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
4 / 4 / 4
9,772
977
8,636
15,170
7,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
34
21
Kills
12
12
Deaths
22
40
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
3
6
2.33
L
Agni
Derbad
Agni
2
2
2
1.5
W
2
4
6
1.25
L
Anubis
Mariok155
Anubis
1
9
3
0.28
W
Chaac
Mekran
Chaac
8
0
11
13.5
L
1
4
7
1.13
W
Danzaburou
SCP2657
Danzaburou
10
1
7
13.5
W
1
3
5
1.17
L
4
4
4
1.5
W
Discordia
WoA Rain
Discordia
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,749
Damage
45,013
49,743
Taken
69,317
25,018
Mitigated
46,173
17,249
Healing
7,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,915
2,766
0
3,454
9,175
7,024
0
3,914
5,261
0
27,493
L
Agni
Derbad
Agni
11,248
82
0
1,520
12,732
5,451
0
1,389
11,343
29,592
0
W
5,537
485
5,467
3,307
9,870
5,045
0
2,721
7,149
16,360
0
L
Anubis
Mariok155
Anubis
6,129
239
0
574
13,738
6,159
0
1,390
12,348
12,828
0
W
Chaac
Mekran
Chaac
22,281
5,579
0
6,237
13,367
10,731
0
5,673
7,694
550
40,846
L
8,085
1,315
0
1,357
18,502
20,335
0
8,083
10,419
0
16,906
W
Danzaburou
SCP2657
Danzaburou
23,936
7,310
0
1,709
10,723
3,437
0
5,093
5,630
0
40,425
W
7,273
1,230
0
54
7,677
3,192
0
1,762
5,915
19,596
0
L
8,636
2,853
0
947
15,170
7,204
0
4,284
10,886
0
17,178
W
Discordia
WoA Rain
Discordia
5,722
1,401
0
475
8,106
2,613
0
2,128
5,978
16,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,864
Gold Earned
47,224
156
Minions Killed
112
8
Camps Cleared
6
967,876
Distance Traveled
908,849
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,735
974
24
2
3
140,049
0
L
Agni
9,542
954
41
4
1
199,687
0
W
Hel
9,725
973
28
3
0
197,509
1
L
Anubis
8,767
877
9
1
0
169,063
0
W
Chaac
11,924
1,192
43
4
4
236,659
1
L
Tyr
9,408
941
18
2
1
219,346
0
W
Danzaburou
11,915
1,192
33
3
2
212,662
1
W
Nox
9,075
908
29
3
1
169,043
0
L
Neith
9,772
977
20
2
1
180,704
0
W
Discordia
9,225
923
23
2
1
152,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role