Player Matchup

Ravana
Ravana
Dreamtumbler
Ravana
Level 61
God Stats
1W - 5L
1,055 SR
Queue Stats
126W - 101L
1,641 Elo+
Party 1
Horus
Horus
Nakabaki
Horus
Level 160
God Stats
24W - 9L
1,800 SR
Queue Stats
980W - 304L
1,769 Elo+
Party 1
Sol
Sol
Rex4ever
Sol
Level 158
God Stats
13W - 2L
1,828 SR
Queue Stats
883W - 297L
1,759 Elo+
Party 1
Ymir
Ymir
Thepezzayesman
Ymir
Level 160
God Stats
9W - 6L
1,539 SR
Queue Stats
636W - 282L
1,677 Elo+
Party 1
Ullr
Ullr
emdee23
Ullr
Level 144
God Stats
20W - 11L
1,743 SR
Queue Stats
583W - 220L
1,741 Elo+
Party 1
Team Averages
Level 137
1,593 SR
1,717 Elo+

VS

Team Averages
Level 113
1,450 SR
1,515 Elo+
Rama
Rama
DistinctTaste
Rama
Level 146
God Stats
81W - 35L
1,710 SR
Queue Stats
1,590W - 820L
1,686 Elo+
Solo
Artio
Artio
Karkinos20
Artio
Level 60
God Stats
1W - 6L
1,439 SR
Queue Stats
10W - 19L
1,432 Elo+
Party 2
Chaac
Chaac
Pollstagram
Chaac
Level 122
God Stats
5W - 12L
1,404 SR
Queue Stats
86W - 135L
1,462 Elo+
Party 2
Agni
Agni
PureMight
Agni
Level 149
God Stats
0W - 2L
1,259 SR
Queue Stats
25W - 28L
1,556 Elo+
Solo
Sun Wukong
Sun Wukong
ToxicPreacher007
Sun Wukong
Level 87
God Stats
10W - 18L
1,438 SR
Queue Stats
68W - 123L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
3 / 2 / 1
10,231
639
9,232
7,729
6,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Horus
Nakabaki
Horus
12
2 / 0 / 3
8,663
541
4,886
9,851
8,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
2 / 1 / 1
9,775
611
9,111
10,576
3,707
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
2 / 4 / 4
9,176
574
8,438
12,471
5,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
emdee23
Ullr
17
2 / 0 / 1
10,198
637
5,093
6,229
2,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 0
8,361
523
1,573
6,767
2,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
11
1 / 3 / 2
6,490
406
2,485
10,179
6,681
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 1 / 2
8,647
540
7,111
13,320
6,915
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Agni
14
2 / 2 / 3
8,200
513
10,044
8,369
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ToxicPreacher007
Sun Wukong
13
3 / 3 / 4
7,902
494
5,318
12,888
4,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
11
Kills
7
7
Deaths
11
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Ravana
3
2
1
1.75
L
Artio
1
3
2
0.67
W
Horus
Nakabaki
Horus
2
0
3
3.5
L
1
1
2
2
L
Agni
2
2
3
1.75
W
2
1
1
2.5
W
2
4
4
1
L
Sun Wukong
ToxicPreacher007
Sun Wukong
3
3
4
1.67
W
Ullr
emdee23
Ullr
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,760
Damage
26,531
46,856
Taken
51,523
26,464
Mitigated
22,740
19,674
Healing
18,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,573
394
0
1,398
6,767
2,274
614
0
6,767
0
66,378
W
Ravana
9,232
1,627
0
1,922
7,729
6,609
24
2,350
5,167
0
66,424
L
Artio
2,485
206
956
2,157
10,179
6,681
0
5,066
5,006
12,842
0
W
Horus
Nakabaki
Horus
4,886
1,229
1,801
4,233
9,851
8,612
369
2,093
7,676
0
12,908
L
7,111
1,275
0
6,686
13,320
6,915
932
3,129
9,521
0
60,638
L
Agni
10,044
618
0
1,407
8,369
2,332
0
3,964
4,303
54,577
0
W
9,111
2,864
0
6,334
10,576
3,707
3,711
3,077
7,272
94,249
0
W
8,438
1,913
0
3,924
12,471
5,092
150
3,746
8,405
54,760
0
L
Sun Wukong
ToxicPreacher007
Sun Wukong
5,318
1,213
0
5,496
12,888
4,538
0
5,390
7,449
0
36,026
W
Ullr
emdee23
Ullr
5,093
1,484
0
1,460
6,229
2,444
2,138
732
5,443
0
87,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,043
Gold Earned
39,600
585
Minions Killed
500
0
Camps Cleared
0
1,553,052
Distance Traveled
1,532,627
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,361
523
149
9
0
265,790
3
W
Ravana
10,231
639
146
9
0
303,081
5
L
Artio
6,490
406
12
1
0
308,658
5
W
Horus
8,663
541
12
1
0
326,154
10
L
Chaac
8,647
540
138
9
0
314,594
5
L
Agni
8,200
513
138
9
0
319,089
5
W
Sol
9,775
611
182
11
0
327,706
3
W
Ymir
9,176
574
96
6
0
277,978
0
L
Sun Wukong
7,902
494
63
4
0
324,496
6
W
Ullr
10,198
637
149
9
0
318,133
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role