Player Matchup

Sun Wukong
Sun Wukong
ActingBadge8282
Sun Wukong
Level 16
God Stats
12W - 13L
1,427 SR
Queue Stats
33W - 38L
1,343 Elo+
Solo
Loki
Loki
DOCTEUR-_-RAGEUR
Loki
Level 11
God Stats
4W - 9L
1,207 SR
Queue Stats
35W - 33L
1,323 Elo+
Solo
He Bo
He Bo
Jagu123
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,468 Elo+
Solo
Geb
Geb
Kongo9219
Geb
Level 18
God Stats
10W - 11L
1,448 SR
Queue Stats
18W - 26L
1,310 Elo+
Solo
Chaac
Chaac
Sannjju
Chaac
Level 14
God Stats
5W - 4L
1,418 SR
Queue Stats
13W - 12L
1,393 Elo+
Solo
Team Averages
Level 18
1,400 SR
1,367 Elo+

VS

Team Averages
Level 34
1,522 SR
1,366 Elo+
Janus
Janus
Cerbero EU
Janus
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
40W - 50L
1,184 Elo+
Party 2
Ra
Ra
CruelTheHUNt3r
Ra
Level 22
God Stats
23W - 19L
1,434 SR
Queue Stats
44W - 66L
1,161 Elo+
Party 2
Loki
Loki
iMp uNNKz
Loki
Level 14
God Stats
8W - 19L
1,291 SR
Queue Stats
14W - 27L
1,120 Elo+
Party 2
Chiron
Chiron
shayan_F_me_pls
Chiron
Level 8
God Stats
3W - 0L
1,750 SR
Queue Stats
29W - 31L
1,767 Elo+
Party 1
Set
Set
shayanbakhsi6473
Set
Level 118
God Stats
7W - 2L
1,634 SR
Queue Stats
368W - 328L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ActingBadge8282
Sun Wukong
12
5 / 4 / 2
7,872
437
6,308
10,934
4,508
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 3 / 1
9,295
516
3,240
14,900
5,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
Jagu123
He Bo
12
1 / 9 / 1
8,014
445
5,183
12,497
4,114
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 7 / 6
6,870
382
5,724
15,311
7,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Sannjju
Chaac
13
3 / 3 / 3
8,414
467
9,811
15,426
14,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
2 / 4 / 2
8,779
488
5,315
9,127
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
4 / 4 / 6
9,114
506
6,894
9,901
3,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
15
8 / 1 / 0
9,608
534
9,252
9,078
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
8 / 3 / 5
9,502
528
15,216
12,792
4,932
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 2 / 5
10,237
569
9,891
10,978
6,009
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
13
Kills
26
26
Deaths
14
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ActingBadge8282
Sun Wukong
5
4
2
1.5
W
Janus
2
4
2
0.75
W
4
4
6
1.75
L
3
3
1
1.17
L
He Bo
Jagu123
He Bo
1
9
1
0.17
L
1
7
6
0.57
L
Chaac
Sannjju
Chaac
3
3
3
1.5
W
Loki
8
1
0
8
W
8
3
5
3.5
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,266
Damage
46,568
69,068
Taken
51,876
35,374
Mitigated
20,016
8,955
Healing
14,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ActingBadge8282
Sun Wukong
6,308
2,508
0
698
10,934
4,508
0
2,788
8,106
213
17,430
W
Janus
5,315
1,116
60
1,457
9,127
2,378
508
694
7,940
42,037
0
W
6,894
1,096
1,724
3,812
9,901
3,493
1,663
2,392
7,461
47,979
0
L
3,240
1,794
0
3,035
14,900
5,589
0
332
14,528
0
78,858
L
He Bo
Jagu123
He Bo
5,183
342
0
1,779
12,497
4,114
931
645
11,828
40,103
0
L
5,724
619
0
377
15,311
7,161
0
4,491
10,798
15,275
0
L
Chaac
Sannjju
Chaac
9,811
1,220
0
3,066
15,426
14,002
1,002
3,633
11,599
1,166
36,399
W
Loki
9,252
2,427
0
1,594
9,078
3,204
0
1,370
7,580
0
45,058
W
15,216
7,978
1,150
4,364
12,792
4,932
3,296
3,139
9,559
0
58,271
W
9,891
2,701
0
669
10,978
6,009
3,650
4,584
6,250
0
64,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,465
Gold Earned
47,240
313
Minions Killed
435
0
Camps Cleared
0
1,532,143
Distance Traveled
1,699,448
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,872
437
30
2
0
345,538
0
W
Janus
8,779
488
78
4
0
336,404
0
W
Ra
9,114
506
74
4
0
310,763
1
L
Loki
9,295
516
123
7
0
344,651
1
L
He Bo
8,014
445
90
5
0
264,260
0
L
Geb
6,870
382
11
1
0
322,965
0
L
Chaac
8,414
467
59
3
0
254,729
2
W
Loki
9,608
534
74
4
0
395,464
0
W
Chiron
9,502
528
100
6
0
309,593
3
W
Set
10,237
569
109
6
0
347,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role