Player Matchup

Jormungandr
Jormungandr
HaxG0DRuckus
Jormungandr
Level 120
God Stats
12W - 8L
1,572 SR
Queue Stats
558W - 587L
1,435 Elo+
Solo
Ra
Ra
LighOfDeath
Ra
Level 160
God Stats
2W - 2L
1,568 SR
Queue Stats
228W - 221L
1,463 Elo+
Solo
Chernobog
Chernobog
OBRUXA833
Chernobog
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 52L
1,323 Elo+
Solo
Anubis
Anubis
PandorasBox116
Anubis
Level 160
God Stats
10W - 9L
1,497 SR
Queue Stats
996W - 1,029L
1,386 Elo+
Solo
Discordia
Discordia
Vesceres
Discordia
Level 69
God Stats
2W - 1L
1,432 SR
Queue Stats
16W - 15L
1,447 Elo+
Solo
Team Averages
Level 134
1,514 SR
1,411 Elo+

VS

Team Averages
Level 103
1,545 SR
1,428 Elo+
Ravana
Ravana
ArcaneVenus55
Ravana
Level 96
God Stats
0W - 2L
1,389 SR
Queue Stats
55W - 64L
1,416 Elo+
Solo
Jormungandr
Jormungandr
KoRuPtIoNs FuRy
Jormungandr
Level 85
God Stats
6W - 5L
1,619 SR
Queue Stats
275W - 272L
1,438 Elo+
Solo
Kuzenbo
Kuzenbo
TheAngryStrauben
Kuzenbo
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 94L
1,514 Elo+
Solo
Ah Puch
Ah Puch
jcasey250
Ah Puch
Level 117
God Stats
8W - 4L
1,502 SR
Queue Stats
365W - 370L
1,406 Elo+
Solo
Ra
Ra
kntryboi
Ra
Level 87
God Stats
1W - 1L
1,715 SR
Queue Stats
130W - 141L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HaxG0DRuckus
Jormungandr
20
7 / 1 / 22
13,690
805
15,979
20,065
26,566
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
5 / 5 / 21
12,045
709
15,752
17,673
17,347
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chernobog
OBRUXA833
Chernobog
20
7 / 2 / 19
12,443
732
18,592
16,621
9,606
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
12 / 3 / 13
13,265
780
18,735
14,142
9,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
Vesceres
Discordia
18
5 / 4 / 14
11,513
677
11,188
10,485
5,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 8 / 5
10,066
592
9,255
20,758
21,309
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jormungandr
KoRuPtIoNs FuRy
Jormungandr
13
0 / 12 / 7
8,894
523
11,527
22,707
19,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
4 / 6 / 9
10,826
637
10,135
22,902
35,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
jcasey250
Ah Puch
20
3 / 6 / 6
11,640
685
23,202
14,852
4,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
4 / 5 / 5
11,392
670
11,000
15,750
5,336
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
47
36
Kills
15
15
Deaths
37
89
Assists
32
Player
Kills
Deaths
Assists
KDA
L
4
8
5
0.81
W
Jormungandr
HaxG0DRuckus
Jormungandr
7
1
22
18
L
Jormungandr
KoRuPtIoNs FuRy
Jormungandr
0
12
7
0.29
W
5
5
21
3.1
W
Chernobog
OBRUXA833
Chernobog
7
2
19
8.25
W
12
3
13
6.17
L
4
6
9
1.42
W
Discordia
Vesceres
Discordia
5
4
14
3
L
Ah Puch
jcasey250
Ah Puch
3
6
6
1
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,246
Damage
65,119
78,986
Taken
96,969
68,622
Mitigated
86,127
43,628
Healing
24,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,255
2,956
2,009
3,775
20,758
21,309
359
15,195
5,455
0
16,551
W
Jormungandr
HaxG0DRuckus
Jormungandr
15,979
3,914
2,447
3,676
20,065
26,566
715
12,073
7,449
34,776
0
L
Jormungandr
KoRuPtIoNs FuRy
Jormungandr
11,527
630
188
1,112
22,707
19,167
0
11,057
11,650
18,819
0
W
15,752
842
11,895
7,359
17,673
17,347
631
10,568
6,771
33,775
0
W
Chernobog
OBRUXA833
Chernobog
18,592
10,790
2,495
5,831
16,621
9,606
2,149
11,395
5,008
0
39,678
W
18,735
734
2,243
2,658
14,142
9,683
744
11,789
1,999
40,094
0
L
10,135
2,475
0
865
22,902
35,786
657
11,559
11,155
17,347
0
W
Discordia
Vesceres
Discordia
11,188
816
2,807
2,217
10,485
5,420
1,194
8,450
1,895
24,176
0
L
Ah Puch
jcasey250
Ah Puch
23,202
167
655
3,184
14,852
4,529
234
11,680
3,172
50,977
0
L
11,000
1,247
7,818
5,142
15,750
5,336
358
11,867
3,883
32,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,956
Gold Earned
52,818
222
Minions Killed
146
0
Camps Cleared
0
1,479,535
Distance Traveled
1,277,915
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,066
592
9
1
0
247,859
1
W
Jormungandr
13,690
805
53
3
0
311,664
0
L
Jormungandr
8,894
523
9
1
0
214,597
0
W
Ra
12,045
709
32
2
0
277,930
1
W
Chernobog
12,443
732
53
3
0
290,493
2
W
Anubis
13,265
780
54
3
0
291,679
1
L
Kuzenbo
10,826
637
8
0
0
283,751
0
W
Discordia
11,513
677
30
2
0
307,769
0
L
Ah Puch
11,640
685
69
4
0
264,444
0
L
Ra
11,392
670
51
3
0
267,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role