Player Matchup

Hun Batz
Hun Batz
Bigtim1990
Hun Batz
Level 156
God Stats
0W - 1L
1,773 SR
Queue Stats
154W - 181L
1,554 Elo+
Solo
Chang'e
Chang'e
DeesTacos
Chang'e
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,527 Elo+
Party 1
Sobek
Sobek
Forklifter
Sobek
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,486 Elo+
Party 1
Team Averages
Level 136
1,591 SR
1,522 Elo+

VS

Team Averages
Level 110
1,735 SR
1,596 Elo+
Hun Batz
Hun Batz
ANHURKNEES
Hun Batz
Level 153
God Stats
9W - 9L
1,824 SR
Queue Stats
543W - 398L
1,533 Elo+
Solo
Sol
Sol
LickMyHams
Sol
Level 76
God Stats
11W - 4L
1,913 SR
Queue Stats
372W - 231L
1,654 Elo+
Party 2
Kumbhakarna
Kumbhakarna
RiverofTakos
Kumbhakarna
Level 100
God Stats
3W - 2L
1,468 SR
Queue Stats
598W - 384L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bigtim1990
Hun Batz
11
2 / 7 / 2
7,658
638
4,897
9,338
3,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
DeesTacos
Chang'e
13
4 / 3 / 2
8,103
675
4,807
8,342
2,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
10
2 / 7 / 4
7,513
626
5,021
14,804
13,811
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ANHURKNEES
Hun Batz
14
10 / 1 / 6
9,823
819
13,731
6,821
2,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 3 / 11
8,740
728
11,145
8,427
3,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
RiverofTakos
Kumbhakarna
12
3 / 5 / 10
9,266
772
2,495
9,281
7,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
8
Kills
17
17
Deaths
9
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ANHURKNEES
Hun Batz
10
1
6
13
L
Hun Batz
Bigtim1990
Hun Batz
2
7
2
0.43
L
Chang'e
DeesTacos
Chang'e
4
3
2
1.67
L
Sobek
2
7
4
0.57
W
4
3
11
3.17
W
Kumbhakarna
RiverofTakos
Kumbhakarna
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,725
Damage
27,371
32,484
Taken
24,529
19,991
Mitigated
13,532
8,205
Healing
4,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ANHURKNEES
Hun Batz
13,731
3,419
0
784
6,821
2,503
92
2,872
3,859
0
37,534
L
Hun Batz
Bigtim1990
Hun Batz
4,897
1,078
0
245
9,338
3,488
0
3,764
5,574
0
23,652
L
Chang'e
DeesTacos
Chang'e
4,807
418
2,221
3,574
8,342
2,692
0
2,769
5,573
19,473
0
L
Sobek
5,021
323
0
2,165
14,804
13,811
0
6,308
8,496
12,356
0
W
11,145
4,334
0
2,102
8,427
3,167
1,465
2,143
6,180
32,063
3,215
W
Kumbhakarna
RiverofTakos
Kumbhakarna
2,495
415
0
1,536
9,281
7,862
51
4,678
4,317
8,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,274
Gold Earned
27,829
99
Minions Killed
120
5
Camps Cleared
5
656,163
Distance Traveled
641,790
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,823
819
53
4
3
239,203
0
L
Hun Batz
7,658
638
42
4
5
222,823
3
L
Chang'e
8,103
675
49
4
0
222,219
3
L
Sobek
7,513
626
8
1
0
211,121
3
W
Sol
8,740
728
52
4
2
200,138
1
W
Kumbhakarna
9,266
772
15
1
0
202,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role