Player Matchup

Loki
Loki
 
Loki
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CorruptedChronos
Geb
Level 155
God Stats
2W - 1L
1,602 SR
Queue Stats
106W - 107L
1,504 Elo+
Party 1
Chronos
Chronos
Dilmos
Chronos
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 116L
1,498 Elo+
Party 1
Scylla
Scylla
вσкαιѕєя
Scylla
Level 145
God Stats
2W - 0L
1,586 SR
Queue Stats
13W - 7L
1,600 Elo+
Solo
Team Averages
Level 134
1,538 SR
1,520 Elo+

VS

Team Averages
Level 112
1,506 SR
1,514 Elo+
Arachne
Arachne
AGnatsunii
Arachne
Level 126
God Stats
30W - 16L
1,745 SR
Queue Stats
138W - 124L
1,636 Elo+
Solo
Sylvanus
Sylvanus
Gabiy
Sylvanus
Level 129
God Stats
1W - 3L
1,490 SR
Queue Stats
32W - 25L
1,572 Elo+
Solo
Amaterasu
Amaterasu
Rockau
Amaterasu
Level 117
God Stats
3W - 1L
1,698 SR
Queue Stats
122W - 102L
1,548 Elo+
Solo
Nu Wa
Nu Wa
megaeagle
Nu Wa
Level 105
God Stats
14W - 14L
1,309 SR
Queue Stats
235W - 256L
1,366 Elo+
Solo
Medusa
Medusa
unpHabulOus
Medusa
Level 84
God Stats
1W - 3L
1,287 SR
Queue Stats
342W - 358L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
7 / 3 / 3
9,194
575
6,635
10,434
3,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
 
Ullr
13
2 / 6 / 6
8,286
518
6,710
10,685
3,315
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 13
9,010
563
7,335
11,767
9,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
Dilmos
Chronos
17
3 / 2 / 4
10,113
632
8,496
10,180
4,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
7 / 1 / 6
9,524
595
13,371
5,523
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AGnatsunii
Arachne
13
5 / 5 / 3
8,297
519
5,919
12,986
4,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
Gabiy
Sylvanus
13
2 / 3 / 7
7,752
485
5,518
12,711
11,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
Rockau
Amaterasu
15
1 / 4 / 0
8,529
533
3,443
10,228
7,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
megaeagle
Nu Wa
11
0 / 6 / 1
6,728
421
2,942
8,359
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
15
6 / 5 / 2
8,863
554
11,337
13,879
5,474
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
23
Kills
14
14
Deaths
23
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
3
3
2.83
W
Ullr
 
Ullr
2
6
6
0.83
L
Arachne
AGnatsunii
Arachne
5
5
3
1.3
W
4
2
13
5.25
W
Chronos
Dilmos
Chronos
3
2
4
2.5
L
Sylvanus
Gabiy
Sylvanus
2
3
7
1.83
L
Amaterasu
Rockau
Amaterasu
1
4
0
0.25
L
Nu Wa
megaeagle
Nu Wa
0
6
1
0.08
L
Medusa
6
5
2
1.4
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,547
Damage
29,159
48,589
Taken
58,163
22,434
Mitigated
30,950
7,571
Healing
14,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,635
1,885
0
391
10,434
3,761
0
1,537
8,897
0
57,953
W
Ullr
 
Ullr
6,710
1,268
0
755
10,685
3,315
0
904
9,781
0
45,636
L
Arachne
AGnatsunii
Arachne
5,919
3,479
0
3,788
12,986
4,700
0
5,881
6,987
0
41,268
W
7,335
1,205
0
2,064
11,767
9,064
0
3,160
8,607
24,152
0
W
Chronos
Dilmos
Chronos
8,496
3,254
0
3,926
10,180
4,579
684
1,025
9,155
78,016
10,066
L
Sylvanus
Gabiy
Sylvanus
5,518
1,296
1,350
3,421
12,711
11,313
0
5,870
6,677
23,327
9,547
L
Amaterasu
Rockau
Amaterasu
3,443
1,207
0
2,716
10,228
7,031
0
5,242
4,940
0
50,568
L
Nu Wa
megaeagle
Nu Wa
2,942
671
0
876
8,359
2,432
0
6,690
1,363
33,847
0
L
Medusa
11,337
5,340
0
2,050
13,879
5,474
529
3,827
9,974
0
70,142
W
13,371
1,742
0
435
5,523
1,715
127
1,305
4,218
62,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,127
Gold Earned
40,169
488
Minions Killed
417
0
Camps Cleared
0
1,579,681
Distance Traveled
1,499,269
29
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,194
575
111
7
0
330,700
4
W
Ullr
8,286
518
85
5
0
289,426
8
L
Arachne
8,297
519
67
4
0
320,815
5
W
Geb
9,010
563
29
2
0
327,964
5
W
Chronos
10,113
632
149
9
0
314,478
5
L
Sylvanus
7,752
485
59
4
0
282,328
2
L
Amaterasu
8,529
533
114
7
0
339,860
6
L
Nu Wa
6,728
421
53
3
0
261,187
2
L
Medusa
8,863
554
124
8
0
295,079
3
W
Scylla
9,524
595
114
7
0
317,113
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role