Player Matchup

Anhur
Anhur
YoungDrunk
Anhur
Level 101
God Stats
19W - 14L
1,618 SR
Queue Stats
221W - 241L
1,531 Elo+
Solo
Zhong Kui
Zhong Kui
back_off11
Zhong Kui
Level 142
God Stats
11W - 3L
1,580 SR
Queue Stats
397W - 337L
1,705 Elo+
Solo
Cabrakan
Cabrakan
johndeere3320
Cabrakan
Level 128
God Stats
16W - 14L
1,431 SR
Queue Stats
668W - 687L
1,376 Elo+
Solo
Team Averages
Level 124
1,543 SR
1,537 Elo+

VS

Team Averages
Level 77
1,473 SR
1,458 Elo+
Geb
Geb
CaptaiinTripz
Geb
Level 127
God Stats
1W - 2L
1,566 SR
Queue Stats
15W - 10L
1,678 Elo+
Solo
Gilgamesh
Gilgamesh
SammyTheAsian
Gilgamesh
Level 17
God Stats
2W - 3L
1,534 SR
Queue Stats
10W - 9L
1,348 Elo+
Solo
Zeus
Zeus
iBigHunt
Zeus
Level 87
God Stats
5W - 7L
1,320 SR
Queue Stats
359W - 500L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
3 / 0 / 5
6,669
834
3,547
3,804
1,470
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
back_off11
Zhong Kui
11
5 / 0 / 4
7,220
903
8,521
5,694
4,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
johndeere3320
Cabrakan
10
2 / 0 / 7
7,440
930
3,081
7,508
8,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,535
692
2,249
7,320
5,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
SammyTheAsian
Gilgamesh
8
0 / 4 / 0
5,143
643
4,097
6,540
2,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
8
0 / 4 / 0
5,302
663
4,804
6,073
2,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
10
Kills
0
0
Deaths
10
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Gilgamesh
SammyTheAsian
Gilgamesh
0
4
0
0
W
Anhur
3
0
5
5.5
W
Zhong Kui
back_off11
Zhong Kui
5
0
4
7
L
Zeus
0
4
0
0
W
Cabrakan
johndeere3320
Cabrakan
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,149
Damage
11,150
17,006
Taken
19,933
14,059
Mitigated
10,222
4,879
Healing
4,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,249
534
222
2,121
7,320
5,170
0
3,664
3,414
6,700
0
L
Gilgamesh
SammyTheAsian
Gilgamesh
4,097
641
0
1,481
6,540
2,930
0
3,572
2,832
82
7,613
W
Anhur
3,547
1,739
0
457
3,804
1,470
1,186
2,039
1,765
0
21,448
W
Zhong Kui
back_off11
Zhong Kui
8,521
1,201
0
3,549
5,694
4,301
897
3,274
2,420
32,384
0
L
Zeus
4,804
209
0
457
6,073
2,122
0
3,930
1,935
21,861
0
W
Cabrakan
johndeere3320
Cabrakan
3,081
440
0
873
7,508
8,288
250
2,219
5,289
6,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,329
Gold Earned
15,980
107
Minions Killed
60
5
Camps Cleared
3
474,828
Distance Traveled
415,668
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,535
692
7
1
1
114,355
2
L
Gilgamesh
5,143
643
11
1
0
164,607
3
W
Anhur
6,669
834
31
4
4
155,361
2
W
Zhong Kui
7,220
903
73
9
1
153,495
1
L
Zeus
5,302
663
42
5
2
136,706
2
W
Cabrakan
7,440
930
3
0
0
165,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role