Player Matchup

Ullr
Ullr
H8JewishPeople
Ullr
Level 98
God Stats
0W - 4L
1,169 SR
Queue Stats
196W - 273L
1,375 Elo+
Party 2
Ymir
Ymir
T R E M 4 H
Ymir
Level 51
God Stats
0W - 2L
1,281 SR
Queue Stats
19W - 42L
1,281 Elo+
Party 2
Agni
Agni
ToXiC ReApEr93
Agni
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,219 Elo+
Solo
Team Averages
Level 65
1,316 SR
1,292 Elo+

VS

Team Averages
Level 110
1,484 SR
1,474 Elo+
Vulcan
Vulcan
A Cunning kiwi
Vulcan
Level 115
God Stats
2W - 1L
1,542 SR
Queue Stats
32W - 27L
1,620 Elo+
Party 1
He Bo
He Bo
Is1andtim3
He Bo
Level 109
God Stats
3W - 1L
1,580 SR
Queue Stats
78W - 87L
1,419 Elo+
Party 1
Thoth
Thoth
J0hn From HR
Thoth
Level 107
God Stats
2W - 3L
1,332 SR
Queue Stats
43W - 39L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 2
10,169
678
11,385
13,756
4,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 4
8,319
555
3,384
17,936
21,209
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
2 / 12 / 3
9,431
629
5,655
13,245
4,584
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 8
11,319
755
16,325
7,409
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

He Bo
15
9 / 3 / 10
11,571
771
13,689
12,484
4,618
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
3 / 2 / 15
10,641
709
8,986
10,244
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
6
Kills
21
21
Deaths
6
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
9
1
8
13
L
4
6
2
0.83
W
He Bo
9
3
10
4.67
W
3
2
15
5.25
L
0
3
4
0.67
L
2
12
3
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,424
Damage
39,000
44,937
Taken
30,137
30,568
Mitigated
10,805
6,293
Healing
11,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,325
7,925
640
2,455
7,409
2,582
446
3,237
4,172
50,424
0
L
11,385
1,220
202
600
13,756
4,775
0
12,002
1,754
0
41,045
W
He Bo
13,689
1,044
436
5,001
12,484
4,618
605
4,388
8,096
42,415
0
W
8,986
175
722
2,022
10,244
3,605
1,035
2,616
7,628
42,296
2,089
L
3,384
255
0
4,143
17,936
21,209
0
14,484
3,452
15,007
0
L
5,655
530
555
793
13,245
4,584
0
12,426
819
15,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,919
Gold Earned
33,531
115
Minions Killed
192
0
Camps Cleared
13
687,882
Distance Traveled
860,576
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,319
755
55
4
6
299,818
4
L
Ullr
10,169
678
77
5
0
249,699
1
W
He Bo
11,571
771
69
5
2
263,859
3
W
Thoth
10,641
709
68
5
5
296,899
3
L
Ymir
8,319
555
17
1
0
256,496
0
L
Agni
9,431
629
21
1
0
181,687
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role