Player Matchup

Sol
Sol
KrisOfAwe
Sol
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,411 Elo+
Party 1
Izanami
Izanami
Mr-Starlord-04
Izanami
Level 28
God Stats
39W - 52L
1,388 SR
Queue Stats
125W - 214L
1,287 Elo+
Party 3
Vulcan
Vulcan
RedEyeGodAkashi
Vulcan
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 212L
1,300 Elo+
Party 3
Pele
Pele
TachyonLark
Pele
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,411 Elo+
Party 1
Gilgamesh
Gilgamesh
Totez
Gilgamesh
Level 27
God Stats
2W - 3L
1,513 SR
Queue Stats
4W - 6L
1,411 Elo+
Party 1
Team Averages
Level 27
1,480 SR
1,364 Elo+

VS

Team Averages
Level 39
1,516 SR
1,426 Elo+
Bellona
Bellona
AMovingCar
Bellona
Level 28
God Stats
6W - 2L
1,591 SR
Queue Stats
95W - 92L
1,461 Elo+
Party 2
Nu Wa
Nu Wa
OvOjiffy21
Nu Wa
Level 6
God Stats
2W - 1L
1,346 SR
Queue Stats
24W - 20L
1,440 Elo+
Party 4
Apollo
Apollo
RoosterCogburn23
Apollo
Level 126
God Stats
47W - 37L
1,643 SR
Queue Stats
535W - 477L
1,525 Elo+
Party 4
Pele
Pele
TomatoPapi
Pele
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 58L
1,463 Elo+
Party 2
Kukulkan
Kukulkan
аааeаааeааа
Kukulkan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 3
4,870
609
526
1,926
326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 3 / 0
3,813
477
414
2,936
610
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

5
0 / 3 / 0
3,970
496
1,041
3,291
931
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
4 / 1 / 1
5,648
706
3,918
5,865
1,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
Totez
Gilgamesh
9
1 / 4 / 1
5,068
634
3,474
5,388
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AMovingCar
Bellona
8
2 / 1 / 1
5,350
669
2,177
4,822
3,482
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
8
1 / 1 / 4
4,727
591
1,653
1,603
232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

10
7 / 1 / 0
5,969
746
4,678
5,102
1,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 2 / 0
4,926
616
1,743
4,661
1,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

3
0 / 2 / 0
3,483
435
0
1,314
286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
6
Kills
12
12
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
AMovingCar
Bellona
2
1
1
2.5
L
1
1
3
2.5
L
0
3
0
0
W
Nu Wa
1
1
4
3
L
0
3
0
0
W
7
1
0
7
L
4
1
1
4.5
W
2
2
0
1
L
Gilgamesh
Totez
Gilgamesh
1
4
1
0.38
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,373
Damage
10,251
19,406
Taken
17,502
6,006
Mitigated
6,602
2,790
Healing
5,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AMovingCar
Bellona
2,177
981
0
1,445
4,822
3,482
385
0
4,822
0
21,559
L
526
270
0
947
1,926
326
813
0
1,926
13,134
0
L
414
293
0
0
2,936
610
203
1,189
1,623
0
11,219
W
Nu Wa
1,653
541
0
457
1,603
232
259
130
1,473
9,951
0
L
1,041
356
0
278
3,291
931
189
285
2,966
9,829
0
W
4,678
1,621
0
1,903
5,102
1,570
770
962
4,140
0
35,339
L
3,918
1,047
0
1,173
5,865
1,553
356
279
5,552
0
31,176
W
1,743
506
0
1,317
4,661
1,032
0
60
4,601
0
20,715
L
Gilgamesh
Totez
Gilgamesh
3,474
1,025
0
392
5,388
2,586
235
0
5,388
0
12,320
W
0
0
0
0
1,314
286
0
415
899
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,369
Gold Earned
24,455
174
Minions Killed
206
0
Camps Cleared
0
719,475
Distance Traveled
646,999
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,350
669
58
7
0
171,983
0
L
Sol
4,870
609
31
4
0
146,372
0
L
Izanami
3,813
477
26
3
0
136,808
0
W
Nu Wa
4,727
591
26
3
0
114,144
1
L
Vulcan
3,970
496
24
3
0
111,977
0
W
Apollo
5,969
746
70
9
0
162,939
0
L
Pele
5,648
706
55
7
0
159,205
0
W
Pele
4,926
616
52
7
0
172,161
0
L
Gilgamesh
5,068
634
38
5
0
165,113
0
W
Kukulkan
3,483
435
0
0
0
25,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role