Player Matchup

Medusa
Medusa
Ahsotan
Medusa
Level 29
God Stats
24W - 17L
1,597 SR
Queue Stats
107W - 140L
1,323 Elo+
Solo
Bellona
Bellona
Corentindu49000
Bellona
Level 13
God Stats
6W - 6L
1,430 SR
Queue Stats
6W - 8L
1,264 Elo+
Solo
Thanatos
Thanatos
Kaer_Ron
Thanatos
Level 28
God Stats
14W - 22L
1,430 SR
Queue Stats
193W - 277L
1,197 Elo+
Solo
Hun Batz
Hun Batz
Y-K-O-N
Hun Batz
Level 22
God Stats
4W - 2L
1,456 SR
Queue Stats
11W - 12L
1,169 Elo+
Solo
Chaac
Chaac
chackox-L2
Chaac
Level 26
God Stats
10W - 10L
1,281 SR
Queue Stats
100W - 76L
1,320 Elo+
Solo
Team Averages
Level 24
1,439 SR
1,255 Elo+

VS

Team Averages
Level 18
1,450 SR
1,324 Elo+
Tiamat
Tiamat
GenetikkSikk32
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 187L
1,155 Elo+
Party 1
Ullr
Ullr
LorenorZorro989
Ullr
Level 19
God Stats
15W - 20L
1,309 SR
Queue Stats
100W - 164L
1,172 Elo+
Party 1
Thor
Thor
Parisgiaalamas
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Riverston-2
Cernunnos
Level 29
God Stats
14W - 19L
1,420 SR
Queue Stats
72W - 64L
1,409 Elo+
Solo
Pele
Pele
Wokss_Bendero
Pele
Level 21
God Stats
46W - 44L
1,520 SR
Queue Stats
104W - 109L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ahsotan
Medusa
18
7 / 1 / 2
12,049
634
9,865
14,870
6,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

11
0 / 0 / 2
7,452
392
2,560
8,414
7,484
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thanatos
Kaer_Ron
Thanatos
15
8 / 1 / 1
9,945
523
5,495
10,924
4,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hun Batz
Y-K-O-N
Hun Batz
12
1 / 4 / 2
8,255
434
3,730
10,501
4,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
18
7 / 0 / 2
11,210
590
14,550
9,311
8,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,244
381
3,002
12,611
5,820
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
1 / 6 / 0
7,624
401
2,320
9,755
2,978
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
1 / 2 / 2
7,793
410
2,628
8,751
3,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Riverston-2
Cernunnos
11
0 / 8 / 0
7,444
392
7,035
10,265
3,144
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 3 / 0
9,006
474
10,840
12,288
4,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
23
Kills
6
6
Deaths
23
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
Ahsotan
Medusa
7
1
2
8
W
0
0
2
1
L
0
4
0
0
W
Thanatos
Kaer_Ron
Thanatos
8
1
1
8.5
L
1
6
0
0.17
L
1
2
2
1
L
Cernunnos
Riverston-2
Cernunnos
0
8
0
0
L
4
3
0
1.33
W
Hun Batz
Y-K-O-N
Hun Batz
1
4
2
0.5
W
Chaac
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,200
Damage
25,825
54,020
Taken
53,670
32,134
Mitigated
19,885
24,828
Healing
7,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Ahsotan
Medusa
9,865
5,097
0
7,881
14,870
6,375
4,216
170
14,700
0
84,726
W
2,560
98
0
320
8,414
7,484
1,414
0
8,414
8,736
19,463
L
3,002
887
0
4,270
12,611
5,820
1,037
1,353
10,117
37,328
0
W
Thanatos
Kaer_Ron
Thanatos
5,495
797
0
10,728
10,924
4,943
771
392
10,532
0
62,516
L
2,320
1,927
0
51
9,755
2,978
848
465
8,887
0
34,933
L
2,628
454
0
929
8,751
3,692
0
109
8,604
0
35,033
L
Cernunnos
Riverston-2
Cernunnos
7,035
3,318
0
386
10,265
3,144
325
0
10,265
0
38,789
L
10,840
1,372
0
1,784
12,288
4,251
336
673
11,562
0
57,769
W
Hun Batz
Y-K-O-N
Hun Batz
3,730
463
0
1,397
10,501
4,427
1,840
0
10,501
0
31,325
W
Chaac
14,550
1,967
0
4,502
9,311
8,905
1,603
2,610
6,701
11,840
65,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,911
Gold Earned
39,111
483
Minions Killed
322
0
Camps Cleared
0
1,692,048
Distance Traveled
1,495,151
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,049
634
144
8
0
306,219
0
W
Bellona
7,452
392
40
2
0
318,670
6
L
Tiamat
7,244
381
60
3
0
289,268
0
W
Thanatos
9,945
523
82
4
0
337,169
0
L
Ullr
7,624
401
58
3
0
283,727
0
L
Thor
7,793
410
51
3
0
289,324
0
L
Cernunnos
7,444
392
76
4
0
237,497
0
L
Pele
9,006
474
77
4
0
395,335
0
W
Hun Batz
8,255
434
69
4
0
323,463
0
W
Chaac
11,210
590
148
8
0
406,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role