Player Matchup

The Morrigan
The Morrigan
Intoku
The Morrigan
Level 160
God Stats
26W - 8L
1,746 SR
Queue Stats
207W - 112L
1,757 Elo+
Party 1
Osiris
Osiris
Vayash
Osiris
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 54L
1,914 Elo+
Party 1
Sylvanus
Sylvanus
xDuderockx
Sylvanus
Level 88
God Stats
4W - 1L
1,698 SR
Queue Stats
71W - 25L
1,879 Elo+
Party 1
Team Averages
Level 117
1,648 SR
1,850 Elo+

VS

Team Averages
Level 56
1,561 SR
1,487 Elo+
Fenrir
Fenrir
BiLLz Pickett
Fenrir
Level 62
God Stats
1W - 2L
1,531 SR
Queue Stats
3W - 4L
1,424 Elo+
Party 2
Janus
Janus
CapsuleFan
Janus
Level 78
God Stats
8W - 12L
1,551 SR
Queue Stats
73W - 85L
1,538 Elo+
Solo
Cupid
Cupid
notBIGe
Cupid
Level 27
God Stats
26W - 23L
1,602 SR
Queue Stats
39W - 46L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Intoku
The Morrigan
13
5 / 0 / 10
8,755
730
10,394
5,194
2,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Vayash
Osiris
12
5 / 2 / 11
8,523
710
9,891
7,982
7,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
xDuderockx
Sylvanus
13
6 / 2 / 10
9,558
797
7,253
12,706
16,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
7,060
588
3,619
11,958
6,227
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
10
1 / 7 / 3
7,681
640
6,937
9,155
2,921
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
notBIGe
Cupid
11
2 / 3 / 2
7,581
632
6,764
9,808
3,212
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
16
Kills
4
4
Deaths
16
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
Janus
1
7
3
0.36
W
The Morrigan
Intoku
The Morrigan
5
0
10
10
W
Osiris
Vayash
Osiris
5
2
11
5.25
L
Cupid
notBIGe
Cupid
2
3
2
1
W
Sylvanus
xDuderockx
Sylvanus
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,538
Damage
17,320
25,882
Taken
30,921
26,502
Mitigated
12,360
9,851
Healing
5,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,619
803
84
1,224
11,958
6,227
0
5,750
6,208
0
8,671
L
Janus
6,937
851
609
1,428
9,155
2,921
510
4,754
4,401
24,903
0
W
The Morrigan
Intoku
The Morrigan
10,394
2,178
210
450
5,194
2,917
736
1,121
4,073
32,179
3,705
W
Osiris
Vayash
Osiris
9,891
3,209
0
672
7,982
7,005
198
2,827
5,155
0
26,954
L
Cupid
notBIGe
Cupid
6,764
3,723
293
1,922
9,808
3,212
280
5,284
4,524
0
25,106
W
Sylvanus
xDuderockx
Sylvanus
7,253
2,189
3,362
5,157
12,706
16,580
162
3,330
9,376
14,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,836
Gold Earned
22,322
123
Minions Killed
118
7
Camps Cleared
1
608,825
Distance Traveled
617,701
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,060
588
17
1
0
210,613
3
L
Janus
7,681
640
54
5
1
189,773
4
W
The Morrigan
8,755
730
66
6
1
222,159
4
W
Osiris
8,523
710
37
3
6
217,024
2
L
Cupid
7,581
632
47
4
0
217,315
3
W
Sylvanus
9,558
797
20
2
0
169,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role