Player Matchup

Yemoja
Yemoja
B1GGERCANDY
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
Its Simple l
Izanami
Level 123
God Stats
3W - 1L
1,649 SR
Queue Stats
14W - 14L
1,450 Elo+
Party 2
Sun Wukong
Sun Wukong
the_family2526
Sun Wukong
Level 104
God Stats
0W - 1L
1,398 SR
Queue Stats
105W - 122L
1,305 Elo+
Solo
Team Averages
Level 77
1,516 SR
1,418 Elo+

VS

Team Averages
Level 59
1,646 SR
1,579 Elo+
Fenrir
Fenrir
BonkerHonker
Fenrir
Level 66
God Stats
5W - 2L
1,648 SR
Queue Stats
281W - 209L
1,585 Elo+
Party 1
Chaac
Chaac
afallingwaifu
Chaac
Level 26
God Stats
16W - 6L
1,799 SR
Queue Stats
42W - 31L
1,553 Elo+
Party 1
Hel
Hel
zZHorrorQueenZz
Hel
Level 86
God Stats
5W - 6L
1,490 SR
Queue Stats
403W - 344L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 6 / 2
9,438
590
3,652
19,436
19,464
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Izanami
Its Simple l
Izanami
14
4 / 11 / 1
10,460
654
14,717
17,082
7,369
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
the_family2526
Sun Wukong
13
1 / 3 / 2
9,101
569
6,790
23,017
23,408
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
11 / 2 / 9
12,529
783
16,372
13,539
5,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
7 / 1 / 13
11,807
738
22,286
19,569
19,539
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 2 / 13
10,529
658
15,642
9,284
3,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
55
5
Kills
20
20
Deaths
5
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
6
2
0.17
W
Fenrir
11
2
9
7.75
L
Izanami
Its Simple l
Izanami
4
11
1
0.41
W
7
1
13
13.5
L
Sun Wukong
the_family2526
Sun Wukong
1
3
2
0.67
W
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,159
Damage
54,300
59,535
Taken
42,392
50,241
Mitigated
28,537
8,034
Healing
24,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
3,652
1,051
1,293
1,854
19,436
19,464
0
6,984
12,452
13,185
0
W
Fenrir
16,372
2,315
0
5,184
13,539
5,578
1,112
1,073
11,990
0
35,605
L
Izanami
Its Simple l
Izanami
14,717
10,466
0
2,002
17,082
7,369
0
3,885
13,197
0
67,964
W
22,286
4,189
0
7,135
19,569
19,539
305
2,438
17,131
13,062
43,998
L
Sun Wukong
the_family2526
Sun Wukong
6,790
1,470
0
2,885
23,017
23,408
6
9,772
13,245
0
18,383
W
15,642
1,508
6,875
5,216
9,284
3,420
479
1,058
8,226
43,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,999
Gold Earned
34,865
149
Minions Killed
173
5
Camps Cleared
8
769,733
Distance Traveled
1,002,281
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,438
590
15
1
0
237,324
1
W
Fenrir
12,529
783
37
2
3
346,730
12
L
Izanami
10,460
654
114
7
3
221,550
2
W
Chaac
11,807
738
64
4
3
348,460
5
L
Sun Wukong
9,101
569
20
1
2
310,859
1
W
Hel
10,529
658
72
5
2
307,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role