Player Matchup

Tyr
Tyr
HavocHybrid
Tyr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 165L
1,553 Elo+
Solo
Ullr
Ullr
ItsaSmee
Ullr
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 33L
1,661 Elo+
Solo
Scylla
Scylla
xAnxietyx
Scylla
Level 63
God Stats
13W - 13L
1,575 SR
Queue Stats
92W - 141L
1,420 Elo+
Solo
Team Averages
Level 112
1,525 SR
1,544 Elo+

VS

Team Averages
Level 129
1,612 SR
1,794 Elo+
Chiron
Chiron
 
Chiron
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
BrewstiesArmy
Cthulhu
Level 160
God Stats
5W - 1L
1,386 SR
Queue Stats
1,010W - 109L
1,993 Elo+
Party 1
Tiamat
Tiamat
Shironuma
Tiamat
Level 128
God Stats
9W - 2L
1,951 SR
Queue Stats
546W - 104L
1,889 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
6,880
573
3,683
11,248
3,204
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Ullr
11
3 / 4 / 0
7,933
661
5,289
8,423
2,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
xAnxietyx
Scylla
11
0 / 3 / 3
7,185
599
5,370
7,174
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
5 / 0 / 7
9,246
771
9,812
5,600
1,967
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
13
4 / 0 / 8
9,013
751
7,281
8,317
9,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
Shironuma
Tiamat
12
3 / 3 / 6
8,619
718
6,758
7,931
4,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
12
12
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
0
7
8.5
W
Cthulhu
4
0
8
8
L
0
5
2
0.2
L
Ullr
3
4
0
0.75
W
Tiamat
Shironuma
Tiamat
3
3
6
2
L
Scylla
xAnxietyx
Scylla
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,342
Damage
23,851
26,845
Taken
21,848
7,669
Mitigated
15,880
3,206
Healing
8,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
9,812
4,763
1,384
2,178
5,600
1,967
2,505
1,313
4,105
0
46,141
W
Cthulhu
7,281
526
0
2,806
8,317
9,583
179
1,948
6,195
19,264
0
L
3,683
279
0
1,955
11,248
3,204
0
5,516
5,391
0
17,918
L
Ullr
5,289
2,003
0
563
8,423
2,696
0
4,033
4,165
0
23,825
W
Tiamat
Shironuma
Tiamat
6,758
691
0
2,220
7,931
4,330
288
1,987
5,810
22,368
0
L
Scylla
xAnxietyx
Scylla
5,370
207
0
688
7,174
1,769
0
3,769
2,935
27,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,998
Gold Earned
26,878
120
Minions Killed
153
3
Camps Cleared
8
630,001
Distance Traveled
719,893
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,246
771
80
7
4
246,441
3
W
Cthulhu
9,013
751
30
3
0
255,646
12
L
Tyr
6,880
573
26
2
0
218,721
3
L
Ullr
7,933
661
35
3
1
197,130
5
W
Tiamat
8,619
718
43
4
4
217,806
3
L
Scylla
7,185
599
59
5
2
214,150
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role