Player Matchup

Osiris
Osiris
Beaney4085
Osiris
Level 120
God Stats
18W - 13L
1,652 SR
Queue Stats
1,052W - 1,064L
1,508 Elo+
Party 1
Nu Wa
Nu Wa
Necromancing_fae
Nu Wa
Level 108
God Stats
3W - 2L
1,592 SR
Queue Stats
93W - 45L
1,618 Elo+
Party 1
Apollo
Apollo
PatriotSlays
Apollo
Level 84
God Stats
5W - 2L
1,379 SR
Queue Stats
653W - 568L
1,480 Elo+
Party 1
Team Averages
Level 104
1,541 SR
1,535 Elo+

VS

Team Averages
Level 67
1,341 SR
1,295 Elo+
Nox
Nox
Albino Rhino236
Nox
Level 68
God Stats
10W - 19L
1,216 SR
Queue Stats
10W - 21L
1,159 Elo+
Solo
Artemis
Artemis
BRANDON 2ku
Artemis
Level 68
God Stats
2W - 5L
1,422 SR
Queue Stats
99W - 133L
1,406 Elo+
Solo
Sun Wukong
Sun Wukong
walmirkikosv
Sun Wukong
Level 65
God Stats
9W - 24L
1,384 SR
Queue Stats
172W - 246L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Beaney4085
Osiris
13
1 / 2 / 6
10,594
623
5,892
18,386
13,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
3 / 2 / 6
11,514
677
18,837
13,018
4,137
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
15
5 / 3 / 4
11,797
694
11,460
12,752
6,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
10,048
591
9,847
10,443
2,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
BRANDON 2ku
Artemis
15
3 / 3 / 4
10,731
631
15,317
10,502
2,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
walmirkikosv
Sun Wukong
13
2 / 2 / 5
10,249
603
10,913
22,600
21,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
9
Kills
7
7
Deaths
9
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
L
Artemis
BRANDON 2ku
Artemis
3
3
4
1.67
W
Osiris
Beaney4085
Osiris
1
2
6
2
W
3
2
6
3
W
Apollo
5
3
4
2.33
L
Sun Wukong
walmirkikosv
Sun Wukong
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,189
Damage
36,077
44,156
Taken
43,545
24,087
Mitigated
26,934
10,446
Healing
8,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,847
148
1,034
1,134
10,443
2,967
342
5,400
4,755
30,636
0
L
Artemis
BRANDON 2ku
Artemis
15,317
7,536
0
0
10,502
2,914
1,355
5,253
5,023
0
57,254
W
Osiris
Beaney4085
Osiris
5,892
2,342
0
4,114
18,386
13,918
0
4,862
12,803
0
31,219
W
18,837
7,153
171
3,168
13,018
4,137
1,317
3,697
9,034
55,072
0
W
Apollo
11,460
5,564
14
2,979
12,752
6,032
1,083
2,078
10,282
0
59,432
L
Sun Wukong
walmirkikosv
Sun Wukong
10,913
893
438
5,411
22,600
21,053
102
7,098
14,790
0
42,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,905
Gold Earned
31,028
189
Minions Killed
223
7
Camps Cleared
6
934,097
Distance Traveled
904,064
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,048
591
48
3
2
304,295
0
L
Artemis
10,731
631
120
7
3
280,130
2
W
Osiris
10,594
623
40
2
4
338,275
4
W
Nu Wa
11,514
677
64
4
2
308,470
7
W
Apollo
11,797
694
85
5
1
287,352
0
L
Sun Wukong
10,249
603
55
3
1
319,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role