Player Matchup

Baron Samedi
Baron Samedi
Agent Dregun
Baron Samedi
Level 22
God Stats
3W - 1L
1,845 SR
Queue Stats
25W - 36L
1,383 Elo+
Solo
Kukulkan
Kukulkan
AutumnDart32284
Kukulkan
Level 26
God Stats
0W - 1L
1,694 SR
Queue Stats
19W - 22L
1,447 Elo+
Solo
Hades
Hades
Kalimbet99
Hades
Level 7
God Stats
3W - 12L
1,516 SR
Queue Stats
15W - 31L
1,349 Elo+
Solo
Hercules
Hercules
Nekzar89
Hercules
Level 8
God Stats
5W - 9L
1,257 SR
Queue Stats
30W - 31L
1,378 Elo+
Solo
Set
Set
gl0viis
Set
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
83W - 76L
1,422 Elo+
Solo
Team Averages
Level 16
1,562 SR
1,396 Elo+

VS

Team Averages
Level 24
1,598 SR
1,368 Elo+
Merlin
Merlin
Christian200260
Merlin
Level 16
God Stats
8W - 5L
1,500 SR
Queue Stats
86W - 108L
1,369 Elo+
Solo
Sol
Sol
Der_GamerMessiah
Sol
Level 29
God Stats
4W - 9L
1,500 SR
Queue Stats
162W - 272L
1,354 Elo+
Solo
Bastet
Bastet
MBeams
Bastet
Level 29
God Stats
4W - 1L
1,769 SR
Queue Stats
116W - 84L
1,508 Elo+
Solo
Nike
Nike
oO-OufOuf-Oo
Nike
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
73W - 76L
1,310 Elo+
Solo
Geb
Geb
zlot884513
Geb
Level 16
God Stats
4W - 1L
1,720 SR
Queue Stats
93W - 115L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Agent Dregun
Baron Samedi
15
1 / 6 / 6
9,498
396
12,199
14,946
5,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
16
2 / 10 / 3
10,707
446
14,375
17,344
5,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hades
14
1 / 7 / 2
8,890
370
5,740
16,531
7,529
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Nekzar89
Hercules
18
4 / 3 / 3
11,756
490
12,223
24,022
29,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Set
19
6 / 5 / 2
12,040
502
7,165
20,928
12,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 6
12,395
516
10,977
14,216
5,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
3 / 1 / 12
11,360
473
10,382
13,948
11,878
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
MBeams
Bastet
20
16 / 3 / 8
13,692
571
28,409
18,615
8,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 2 / 6
11,982
499
10,621
12,796
11,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 4 / 15
10,128
422
12,068
19,234
16,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
78
14
Kills
31
31
Deaths
15
16
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Agent Dregun
Baron Samedi
1
6
6
0.67
L
Kukulkan
2
10
3
0.35
W
9
5
6
2.4
W
3
1
12
9
L
Hades
1
7
2
0.29
W
Bastet
MBeams
Bastet
16
3
8
6.67
L
Hercules
Nekzar89
Hercules
4
3
3
1.83
L
Set
6
5
2
1.4
W
3
2
6
3
W
0
4
15
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,702
Damage
72,457
93,771
Taken
78,809
60,361
Mitigated
54,885
26,563
Healing
11,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Agent Dregun
Baron Samedi
12,199
305
2,264
4,086
14,946
5,501
839
8,504
6,375
48,077
0
L
Kukulkan
14,375
157
0
1,511
17,344
5,073
476
3,308
13,840
55,912
0
W
10,977
817
0
2,727
14,216
5,964
1,271
5,706
8,268
88,214
0
W
10,382
1,875
0
2,404
13,948
11,878
501
6,824
6,852
57,556
0
L
Hades
5,740
945
81
1,559
16,531
7,529
1,154
8,429
7,970
28,284
0
W
Bastet
MBeams
Bastet
28,409
12,319
0
3,242
18,615
8,804
2,524
6,539
11,878
0
116,264
L
Hercules
Nekzar89
Hercules
12,223
3,203
0
12,403
24,022
29,645
0
7,018
16,909
0
69,777
L
Set
7,165
3,066
0
4,659
20,928
12,613
83
8,589
12,144
0
81,851
W
10,621
1,189
570
1,381
12,796
11,500
0
4,629
7,317
12,548
57,506
W
12,068
494
0
1,402
19,234
16,739
0
8,025
10,543
28,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,891
Gold Earned
59,557
518
Minions Killed
523
0
Camps Cleared
0
2,061,950
Distance Traveled
2,234,924
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,498
396
70
3
0
424,654
6
L
Kukulkan
10,707
446
121
5
0
389,192
0
W
Merlin
12,395
516
142
6
0
387,662
3
W
Sol
11,360
473
98
4
0
427,525
1
L
Hades
8,890
370
53
2
0
378,366
2
W
Bastet
13,692
571
136
6
0
502,556
0
L
Hercules
11,756
490
127
5
0
395,950
7
L
Set
12,040
502
147
6
0
473,788
0
W
Nike
11,982
499
131
5
0
467,576
3
W
Geb
10,128
422
16
1
0
449,605
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role