Player Matchup

Izanami
Izanami
OPGOFFICIAL
Izanami
Level 25
God Stats
49W - 44L
1,537 SR
Queue Stats
277W - 313L
1,486 Elo+
Party 2
Athena
Athena
QueueDodge
Athena
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
457W - 474L
1,456 Elo+
Party 2
Zeus
Zeus
TrippieESM
Zeus
Level 16
God Stats
0W - 10L
1,491 SR
Queue Stats
118W - 96L
1,481 Elo+
Party 3
Janus
Janus
TrippieRL-
Janus
Level 60
God Stats
0W - 1L
1,359 SR
Queue Stats
12W - 11L
1,544 Elo+
Party 3
Vamana
Vamana
windlesstorm
Vamana
Level 83
God Stats
154W - 88L
1,580 SR
Queue Stats
219W - 172L
1,514 Elo+
Party 2
Team Averages
Level 44
1,493 SR
1,496 Elo+

VS

Team Averages
Level 94
1,633 SR
1,518 Elo+
Kali
Kali
 
Kali
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
CuPcAkE-FuRaY
Ymir
Level 39
God Stats
4W - 2L
1,718 SR
Queue Stats
24W - 15L
1,557 Elo+
Party 1
Cernunnos
Cernunnos
Waga_NaWaMegumin
Cernunnos
Level 144
God Stats
6W - 7L
1,512 SR
Queue Stats
755W - 675L
1,583 Elo+
Party 1
Sol
Sol
XxM16_SAUSAGExX
Sol
Level 125
God Stats
6W - 1L
1,615 SR
Queue Stats
208W - 179L
1,554 Elo+
Party 1
Sylvanus
Sylvanus
xxkane122xx
Sylvanus
Level 48
God Stats
5W - 4L
1,823 SR
Queue Stats
164W - 161L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
OPGOFFICIAL
Izanami
9
0 / 5 / 1
5,194
472
3,315
7,412
1,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
QueueDodge
Athena
8
1 / 3 / 0
5,434
494
1,750
9,568
3,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 7 / 1
5,685
517
3,457
7,604
2,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Janus
12
2 / 3 / 0
6,508
592
1,709
5,148
1,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vamana
11
0 / 0 / 0
6,224
566
4,724
7,981
2,811
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
2 / 0 / 5
6,834
621
4,341
6,666
2,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 1 / 4
6,466
588
2,385
5,111
3,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
11
7 / 0 / 2
7,194
654
7,821
5,830
1,607
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
7 / 1 / 1
8,282
753
7,280
7,020
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
xxkane122xx
Sylvanus
11
0 / 1 / 0
6,520
593
5,159
7,971
4,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
18
18
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
2
0
5
4.5
W
2
1
4
4
L
Izanami
OPGOFFICIAL
Izanami
0
5
1
0.1
L
Athena
QueueDodge
Athena
1
3
0
0.33
L
0
7
1
0.07
L
Janus
2
3
0
0.67
W
Cernunnos
7
0
2
8
W
7
1
1
7.5
L
Vamana
0
0
0
0
W
Sylvanus
xxkane122xx
Sylvanus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,955
Damage
26,986
37,713
Taken
32,598
11,272
Mitigated
15,050
8,701
Healing
16,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
4,341
2,331
0
2,221
6,666
2,773
0
559
6,107
0
42,704
W
2,385
915
279
2,514
5,111
3,658
382
869
4,242
10,799
0
L
Izanami
OPGOFFICIAL
Izanami
3,315
2,092
41
419
7,412
1,333
246
850
6,562
0
26,429
L
Athena
QueueDodge
Athena
1,750
431
804
1,384
9,568
3,406
0
2,056
7,512
16,276
0
L
3,457
582
0
1,332
7,604
2,221
0
4,013
3,591
33,805
0
L
Janus
1,709
193
0
813
5,148
1,501
0
2,164
2,984
42,486
0
W
Cernunnos
7,821
5,282
0
2,887
5,830
1,607
1,694
1,014
4,703
0
40,628
W
7,280
2,452
0
4,153
7,020
2,599
848
4,140
2,880
43,219
5,900
L
Vamana
4,724
1,198
0
3,908
7,981
2,811
266
4,473
3,508
0
42,443
W
Sylvanus
xxkane122xx
Sylvanus
5,159
1,441
0
3,984
7,971
4,413
0
444
7,527
33,914
7,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,045
Gold Earned
35,296
343
Minions Killed
352
0
Camps Cleared
0
1,062,385
Distance Traveled
1,079,880
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,834
621
70
6
0
245,444
1
W
Ymir
6,466
588
19
2
0
210,384
7
L
Izanami
5,194
472
63
6
0
206,420
1
L
Athena
5,434
494
30
3
0
207,145
0
L
Zeus
5,685
517
67
6
0
188,228
0
L
Janus
6,508
592
84
8
0
224,893
0
W
Cernunnos
7,194
654
66
6
0
212,148
2
W
Sol
8,282
753
105
10
0
219,769
2
L
Vamana
6,224
566
99
9
0
235,699
4
W
Sylvanus
6,520
593
92
8
0
192,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role