Player Matchup

Nox
Nox
GangWeedGamer
Nox
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 22L
1,797 Elo+
Party 1
Tyr
Tyr
Gwape
Tyr
Level 115
God Stats
7W - 3L
1,654 SR
Queue Stats
41W - 18L
1,781 Elo+
Party 1
Medusa
Medusa
PabloTheDinosaur
Medusa
Level 108
God Stats
2W - 0L
1,259 SR
Queue Stats
56W - 28L
1,754 Elo+
Party 1
Team Averages
Level 103
1,471 SR
1,777 Elo+

VS

Team Averages
Level 74
1,508 SR
1,439 Elo+
Charybdis
Charybdis
 
Charybdis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
KGC Lyttl Foot
Mulan
Level 84
God Stats
19W - 18L
1,525 SR
Queue Stats
373W - 393L
1,483 Elo+
Party 2
Ra
Ra
Zwadsthegecko
Ra
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 8
8,364
760
3,812
3,751
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
Gwape
Tyr
12
3 / 2 / 9
7,726
702
4,715
9,217
9,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
5 / 2 / 6
8,087
735
11,538
6,621
3,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 4 / 3
7,007
637
4,340
7,546
2,586
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
2 / 5 / 1
7,268
661
3,995
8,213
7,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 5 / 1
6,529
594
4,951
7,372
2,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
14
Kills
4
4
Deaths
14
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
4
3
0.63
W
6
0
8
10
W
Tyr
Gwape
Tyr
3
2
9
3.75
L
2
5
1
0.5
W
5
2
6
4
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,065
Damage
13,286
19,589
Taken
23,131
14,360
Mitigated
13,199
3,086
Healing
3,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,340
1,703
0
724
7,546
2,586
96
1,376
6,170
0
13,856
W
3,812
1,106
0
500
3,751
1,341
557
1,055
2,628
22,958
0
W
Tyr
Gwape
Tyr
4,715
497
0
2,480
9,217
9,686
219
2,209
6,738
0
15,382
L
3,995
235
0
458
8,213
7,917
0
1,579
6,634
0
7,360
W
11,538
4,920
0
106
6,621
3,333
480
1,646
4,739
0
34,060
L
4,951
619
596
1,392
7,372
2,696
0
1,151
6,221
26,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,177
Gold Earned
20,804
133
Minions Killed
97
5
Camps Cleared
4
616,141
Distance Traveled
540,981
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,007
637
25
2
1
179,607
2
W
Nox
8,364
760
58
5
2
191,249
1
W
Tyr
7,726
702
18
2
1
223,773
4
L
Mulan
7,268
661
11
1
0
170,369
0
W
Medusa
8,087
735
57
5
2
201,119
1
L
Ra
6,529
594
61
6
3
191,005
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role