Player Matchup

Bastet
Bastet
AngowL
Bastet
Level 25
God Stats
2W - 3L
1,638 SR
Queue Stats
34W - 28L
1,375 Elo+
Solo
Nemesis
Nemesis
Hernandezlalo76
Nemesis
Level 17
God Stats
0W - 2L
1,684 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Zout12
Tsukuyomi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
oirааeаа0
Kukulkan
Level 7
God Stats
0W - 2L
1,221 SR
Queue Stats
8W - 15L
1,201 Elo+
Solo
Thor
Thor
ааoаoаoeа
Thor
Level 6
God Stats
0W - 2L
1,176 SR
Queue Stats
9W - 14L
1,220 Elo+
Solo
Team Averages
Level 11
1,444 SR
1,359 Elo+

VS

Team Averages
Level 13
1,411 SR
1,348 Elo+
Mercury
Mercury
 
Mercury
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AYOSUADE
Thanatos
Level 18
God Stats
11W - 12L
1,473 SR
Queue Stats
22W - 21L
1,351 Elo+
Solo
Cerberus
Cerberus
TaxableHawk3608
Cerberus
Level 18
God Stats
2W - 1L
1,263 SR
Queue Stats
3W - 1L
1,374 Elo+
Party 1
Artemis
Artemis
ZeroMask
Artemis
Level 6
God Stats
2W - 1L
1,319 SR
Queue Stats
3W - 1L
1,374 Elo+
Party 1
Bellona
Bellona
goshdangdude
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,142 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AngowL
Bastet
15
1 / 7 / 2
9,711
462
6,927
19,121
6,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 8 / 2
10,294
490
8,500
15,023
4,966
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tsukuyomi
Zout12
Tsukuyomi
15
2 / 8 / 1
9,595
457
4,454
13,815
5,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
oirааeаа0
Kukulkan
7
0 / 22 / 1
6,464
308
94
16,788
3,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

2
0 / 0 / 0
5,793
276
0
209
56
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
3
0 / 1 / 0
6,790
323
0
556
132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thanatos
AYOSUADE
Thanatos
17
18 / 2 / 1
12,365
589
14,740
13,615
6,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
15
5 / 1 / 12
10,266
489
7,224
11,084
6,893
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
ZeroMask
Artemis
14
8 / 1 / 8
10,190
485
8,365
8,593
7,239
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
goshdangdude
Bellona
14
7 / 2 / 7
10,118
482
7,284
9,723
9,645
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
66
7
Kills
38
45
Deaths
7
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
1
0
0
W
Thanatos
AYOSUADE
Thanatos
18
2
1
9.25
L
Bastet
AngowL
Bastet
1
7
2
0.29
L
4
8
2
0.63
W
Cerberus
5
1
12
11
W
Artemis
ZeroMask
Artemis
8
1
8
12
L
Tsukuyomi
Zout12
Tsukuyomi
2
8
1
0.31
W
Bellona
goshdangdude
Bellona
7
2
7
5.25
L
Kukulkan
oirааeаа0
Kukulkan
0
22
1
0.02
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,975
Damage
37,613
64,956
Taken
43,571
21,710
Mitigated
30,345
9,335
Healing
18,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
0
0
0
0
556
132
0
0
556
0
0
W
Thanatos
AYOSUADE
Thanatos
14,740
5,031
0
13,162
13,615
6,436
7,480
47
13,568
0
63,242
L
Bastet
AngowL
Bastet
6,927
3,112
0
5,112
19,121
6,918
0
3,605
15,516
0
63,285
L
8,500
2,829
0
2,530
15,023
4,966
248
3,060
11,963
0
37,918
W
Cerberus
7,224
1,022
411
2,431
11,084
6,893
1,509
0
11,084
28,426
0
W
Artemis
ZeroMask
Artemis
8,365
3,552
0
857
8,593
7,239
2,884
0
8,593
0
39,887
L
Tsukuyomi
Zout12
Tsukuyomi
4,454
1,008
0
1,687
13,815
5,982
2,078
867
12,948
0
58,693
W
Bellona
goshdangdude
Bellona
7,284
1,630
0
1,148
9,723
9,645
1,249
47
9,676
11,331
24,840
L
Kukulkan
oirааeаа0
Kukulkan
94
94
0
6
16,788
3,788
0
1,610
15,178
339
0
L
0
0
0
0
209
56
0
0
209
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,857
Gold Earned
49,729
257
Minions Killed
285
0
Camps Cleared
0
1,228,696
Distance Traveled
1,518,675
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,790
323
0
0
0
7,673
0
W
Thanatos
12,365
589
125
6
0
392,907
0
L
Bastet
9,711
462
110
5
0
343,078
0
L
Nemesis
10,294
490
61
3
0
360,512
2
W
Cerberus
10,266
489
38
2
0
401,685
1
W
Artemis
10,190
485
65
3
0
333,146
0
L
Tsukuyomi
9,595
457
86
4
0
331,427
2
W
Bellona
10,118
482
57
3
0
383,264
0
L
Kukulkan
6,464
308
0
0
0
193,679
0
L
Thor
5,793
276
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role