Player Matchup

Cthulhu
Cthulhu
Carmine
Cthulhu
Level 151
God Stats
2W - 0L
1,623 SR
Queue Stats
68W - 49L
1,629 Elo+
Party 1
Yemoja
Yemoja
MajjMe
Yemoja
Level 137
God Stats
1W - 1L
1,592 SR
Queue Stats
43W - 26L
1,650 Elo+
Party 1
Jormungandr
Jormungandr
Sîns
Jormungandr
Level 154
God Stats
1W - 0L
1,425 SR
Queue Stats
32W - 25L
1,618 Elo+
Party 1
Zeus
Zeus
Victormunro
Zeus
Level 160
God Stats
3W - 3L
1,404 SR
Queue Stats
120W - 104L
1,627 Elo+
Party 1
Danzaburou
Danzaburou
vuhnessuh
Danzaburou
Level 159
God Stats
4W - 2L
1,929 SR
Queue Stats
231W - 219L
1,629 Elo+
Party 1
Team Averages
Level 152
1,595 SR
1,631 Elo+

VS

Team Averages
Level 131
1,610 SR
1,612 Elo+
Sol
Sol
GammaBB
Sol
Level 115
God Stats
2W - 3L
1,826 SR
Queue Stats
213W - 223L
1,597 Elo+
Solo
Chiron
Chiron
GranMagno
Chiron
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,625 Elo+
Solo
Medusa
Medusa
Sk3yaa
Medusa
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 82L
1,692 Elo+
Solo
Nu Wa
Nu Wa
VicereineViolet
Nu Wa
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 26L
1,573 Elo+
Party 2
Guan Yu
Guan Yu
riffleman0
Guan Yu
Level 155
God Stats
1W - 2L
1,725 SR
Queue Stats
70W - 92L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Carmine
Cthulhu
20
8 / 2 / 12
13,306
950
18,347
30,435
23,903
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
MajjMe
Yemoja
17
0 / 1 / 18
10,862
776
8,985
12,099
11,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
Sîns
Jormungandr
18
4 / 3 / 14
10,905
779
11,538
17,533
18,689
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
8 / 6 / 7
11,099
793
16,209
13,415
4,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
vuhnessuh
Danzaburou
16
1 / 6 / 9
10,129
724
13,661
14,076
4,669
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
5 / 3 / 8
10,931
781
16,467
17,020
7,984
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
GranMagno
Chiron
14
1 / 7 / 4
9,260
661
12,843
13,997
6,143
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
Sk3yaa
Medusa
18
5 / 3 / 10
11,021
787
22,604
14,460
7,222
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
2 / 4 / 12
10,224
730
11,431
11,133
5,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
riffleman0
Guan Yu
17
5 / 5 / 7
10,501
750
15,257
24,046
36,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
59
21
Kills
18
18
Deaths
22
60
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Carmine
Cthulhu
8
2
12
7
L
Sol
5
3
8
3
L
Chiron
GranMagno
Chiron
1
7
4
0.43
W
Yemoja
MajjMe
Yemoja
0
1
18
9
L
Medusa
Sk3yaa
Medusa
5
3
10
3.33
W
Jormungandr
Sîns
Jormungandr
4
3
14
3.67
L
2
4
12
2
W
8
6
7
1.92
L
Guan Yu
riffleman0
Guan Yu
5
5
7
1.7
W
Danzaburou
vuhnessuh
Danzaburou
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,740
Damage
78,602
87,558
Taken
80,656
63,040
Mitigated
63,621
44,373
Healing
39,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Carmine
Cthulhu
18,347
2,272
3,589
10,782
30,435
23,903
975
10,189
19,884
42,019
0
L
Sol
16,467
3,687
3,629
5,745
17,020
7,984
1,776
12,187
4,833
30,431
0
L
Chiron
GranMagno
Chiron
12,843
3,694
2,585
2,340
13,997
6,143
908
11,177
2,779
0
24,426
W
Yemoja
MajjMe
Yemoja
8,985
1,306
12,562
3,778
12,099
11,188
854
3,859
7,939
19,846
0
L
Medusa
Sk3yaa
Medusa
22,604
7,468
2,352
4,262
14,460
7,222
1,540
11,100
3,360
0
43,240
W
Jormungandr
Sîns
Jormungandr
11,538
2,139
3,033
3,209
17,533
18,689
484
5,295
11,934
31,519
0
L
11,431
3,080
846
613
11,133
5,571
439
7,726
3,407
16,746
0
W
16,209
2,758
1,784
1,876
13,415
4,591
928
3,827
9,488
29,650
0
L
Guan Yu
riffleman0
Guan Yu
15,257
1,484
8,234
8,572
24,046
36,701
255
12,848
11,198
187
24,941
W
Danzaburou
vuhnessuh
Danzaburou
13,661
4,274
1,735
2,025
14,076
4,669
1,829
3,694
10,294
0
41,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,301
Gold Earned
51,937
187
Minions Killed
152
0
Camps Cleared
0
1,272,597
Distance Traveled
1,226,451
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,306
950
56
4
0
296,808
1
L
Sol
10,931
781
40
3
0
265,914
5
L
Chiron
9,260
661
36
3
0
184,174
2
W
Yemoja
10,862
776
15
1
0
267,400
1
L
Medusa
11,021
787
44
3
0
272,820
0
W
Jormungandr
10,905
779
29
2
0
226,600
4
L
Nu Wa
10,224
730
15
1
0
235,170
0
W
Zeus
11,099
793
27
2
0
233,940
1
L
Guan Yu
10,501
750
17
1
0
268,373
0
W
Danzaburou
10,129
724
60
4
0
247,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role