Player Matchup

Neith
Neith
Silver IV
Big_Test_Isicles
Neith
Silver IV
Level 140
God Stats
31W - 44L
1,526 SR
Queue Stats
228W - 243L
1,060 MMR
Solo
Tiamat
Tiamat
Gold V
GaelZR_i05
Tiamat
Gold V
Level 60
God Stats
2W - 2L
1,289 SR
Queue Stats
33W - 43L
1,203 MMR
Solo
Guan Yu
Guan Yu
Silver III
Use_a_brain_cell
Guan Yu
Silver III
Level 81
God Stats
6W - 5L
1,513 SR
Queue Stats
246W - 283L
982 MMR
Solo
Arachne
Arachne
Gold V
WithinTwoWorlds
Arachne
Gold V
Level 95
God Stats
16W - 8L
1,593 SR
Queue Stats
64W - 61L
1,205 MMR
Solo
Bellona
Bellona
Bronze I
transplantBOY
Bellona
Bronze I
Level 58
God Stats
15W - 22L
1,318 SR
Queue Stats
18W - 24L
1,127 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 87
1,448 SR
1,115 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,588 SR
1,116 MMR
Janus
Janus
Gold V
BROTHISx3
Janus
Gold V
Level 108
God Stats
6W - 8L
1,451 SR
Queue Stats
86W - 88L
1,200 MMR
Solo
Yemoja
Yemoja
Silver III
Skip2MyLouEibar
Yemoja
Silver III
Level 97
God Stats
2W - 1L
1,617 SR
Queue Stats
31W - 33L
1,144 MMR
Party 1
Tyr
Tyr
Silver III
TwoStubs
Tyr
Silver III
Level 109
God Stats
0W - 1L
1,826 SR
Queue Stats
31W - 32L
1,250 MMR
Party 1
Jing Wei
Jing Wei
Silver IV
gohard4me
Jing Wei
Silver IV
Level 85
God Stats
11W - 17L
1,503 SR
Queue Stats
48W - 69L
912 MMR
Solo
Fenrir
Fenrir
Silver I
platinum_kujo
Fenrir
Silver I
Level 126
God Stats
11W - 18L
1,544 SR
Queue Stats
665W - 693L
1,073 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 6
10,752
512
16,876
13,006
6,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
GaelZR_i05
Tiamat
17
3 / 3 / 4
11,688
557
12,964
12,487
9,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
3 / 1 / 5
11,167
532
5,690
23,572
28,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
3 / 1 / 3
12,032
573
5,633
14,099
7,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
17
6 / 1 / 3
11,884
566
10,614
13,748
18,614
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Morgan Le FayCu ChulainnAthenaHeraHades

VS

Bans
ArtemisSylvanusOdinDanzaburouCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BROTHISx3
Janus
17
3 / 3 / 4
10,710
510
15,863
13,363
4,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 2 / 5
8,491
404
4,018
18,494
16,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

5
0 / 2 / 0
6,248
298
939
3,065
851
Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
gohard4me
Jing Wei
15
2 / 6 / 3
9,536
454
9,623
15,358
5,438
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 7 / 5
9,919
472
9,749
19,660
13,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
20
Kills
8
8
Deaths
20
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
BROTHISx3
Janus
3
3
4
1.67
W
5
2
6
4
W
Tiamat
GaelZR_i05
Tiamat
3
3
4
1.67
L
0
2
5
1.25
L
0
2
0
0
W
3
1
5
5.5
W
3
1
3
4.5
L
Jing Wei
gohard4me
Jing Wei
2
6
3
0.58
L
3
7
5
0.79
W
Bellona
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,777
Damage
40,192
76,912
Taken
69,940
71,339
Mitigated
40,052
33,570
Healing
14,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
BROTHISx3
Janus
15,863
608
362
2,121
13,363
4,333
0
4,756
8,267
82,382
0
W
16,876
6,503
0
2,183
13,006
6,719
6,614
2,346
10,572
0
79,891
W
Tiamat
GaelZR_i05
Tiamat
12,964
550
0
2,864
12,487
9,734
2,181
4,896
7,318
67,480
0
L
4,018
974
1,658
3,619
18,494
16,382
0
3,073
15,311
31,480
0
L
939
191
0
738
3,065
851
0
0
3,065
0
9,543
W
5,690
587
6,210
11,562
23,572
28,627
1,531
4,472
18,924
0
41,850
W
5,633
4,193
0
5,910
14,099
7,645
1,429
3,466
10,503
0
102,096
L
Jing Wei
gohard4me
Jing Wei
9,623
6,637
0
2,228
15,358
5,438
0
1,246
14,032
0
66,764
L
9,749
2,547
0
3,994
19,660
13,048
0
3,119
16,301
161
50,834
W
Bellona
10,614
2,115
744
4,097
13,748
18,614
1,374
4,148
9,484
0
63,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,523
Gold Earned
44,904
601
Minions Killed
409
0
Camps Cleared
0
2,009,493
Distance Traveled
1,679,061
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,710
510
176
8
0
451,349
4
W
Neith
10,752
512
129
6
0
343,597
1
W
Tiamat
11,688
557
135
6
0
377,922
4
L
Yemoja
8,491
404
41
2
0
349,862
3
L
Tyr
6,248
298
20
1
0
90,095
1
W
Guan Yu
11,167
532
59
3
0
373,135
3
W
Arachne
12,032
573
159
8
0
494,742
3
L
Jing Wei
9,536
454
97
5
0
387,895
4
L
Fenrir
9,919
472
75
4
0
399,860
6
W
Bellona
11,884
566
119
6
0
420,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role