Player Matchup

Neith
Neith
Ferghas1
Neith
Level 5
God Stats
5W - 7L
1,380 SR
Queue Stats
5W - 9L
1,268 Elo+
Party 2
Mercury
Mercury
GEAR238
Mercury
Level 160
God Stats
14W - 5L
1,898 SR
Queue Stats
46W - 38L
1,644 Elo+
Party 2
Zeus
Zeus
ShowTyme93
Zeus
Level 49
God Stats
250W - 206L
1,570 SR
Queue Stats
613W - 657L
1,484 Elo+
Solo
Nike
Nike
m4rcu5 fen1x53
Nike
Level 105
God Stats
9W - 7L
1,625 SR
Queue Stats
64W - 61L
1,536 Elo+
Party 2
Geb
Geb
rcufafasfvaf
Geb
Level 127
God Stats
1W - 2L
1,528 SR
Queue Stats
45W - 38L
1,519 Elo+
Party 2
Team Averages
Level 89
1,600 SR
1,490 Elo+

VS

Team Averages
Level 38
1,487 SR
1,457 Elo+
Fenrir
Fenrir
Gundahir
Fenrir
Level 42
God Stats
4W - 7L
1,513 SR
Queue Stats
237W - 206L
1,447 Elo+
Solo
Artemis
Artemis
Hevnal_79
Artemis
Level 31
God Stats
18W - 21L
1,541 SR
Queue Stats
237W - 308L
1,484 Elo+
Solo
Chaac
Chaac
J Rittz
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 128L
1,448 Elo+
Party 1
Freya
Freya
Sgt Cranberries
Freya
Level 28
God Stats
30W - 23L
1,513 SR
Queue Stats
151W - 149L
1,461 Elo+
Party 1
Hera
Hera
lifeLisSaDtrip
Hera
Level 61
God Stats
3W - 7L
1,368 SR
Queue Stats
163W - 177L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ferghas1
Neith
19
1 / 2 / 18
11,228
936
5,471
7,576
3,447
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Mercury
GEAR238
Mercury
20
23 / 4 / 10
15,927
1,327
29,605
18,727
8,704
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
9 / 2 / 25
13,869
1,156
30,097
7,926
3,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
11 / 2 / 18
13,604
1,134
17,856
12,449
12,423
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
3 / 3 / 20
12,098
1,008
12,564
20,344
19,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

209

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gundahir
Fenrir
18
5 / 14 / 5
12,073
1,006
12,259
29,783
21,257
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Hevnal_79
Artemis
17
0 / 10 / 7
10,697
891
7,906
21,311
8,588
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
J Rittz
Chaac
17
0 / 4 / 6
10,379
865
7,992
19,322
23,112
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
6 / 11 / 5
12,917
1,076
14,794
20,582
8,136
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
2 / 8 / 8
11,354
946
17,214
12,658
4,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
44
47
Kills
13
13
Deaths
47
91
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Neith
Ferghas1
Neith
1
2
18
5
W
Mercury
GEAR238
Mercury
23
4
10
7
L
Fenrir
Gundahir
Fenrir
5
14
5
0.54
L
Artemis
Hevnal_79
Artemis
0
10
7
0.35
L
Chaac
J Rittz
Chaac
0
4
6
0.75
L
6
11
5
0.77
W
9
2
25
10.75
L
2
8
8
0.75
W
11
2
18
10
W
3
3
20
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,593
Damage
60,165
67,022
Taken
103,656
47,013
Mitigated
65,821
9,164
Healing
5,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Ferghas1
Neith
5,471
2,049
0
1,284
7,576
3,447
0
2,075
5,501
0
17,172
W
Mercury
GEAR238
Mercury
29,605
23,100
0
3,886
18,727
8,704
0
9,742
8,985
0
58,019
L
Fenrir
Gundahir
Fenrir
12,259
2,499
0
602
29,783
21,257
0
7,749
21,563
0
21,263
L
Artemis
Hevnal_79
Artemis
7,906
3,183
240
1,013
21,311
8,588
0
11,090
10,221
0
46,030
L
Chaac
J Rittz
Chaac
7,992
946
0
2,069
19,322
23,112
0
11,602
7,720
0
24,345
L
14,794
5,558
0
1,572
20,582
8,136
0
8,070
12,512
30,079
0
W
30,097
974
169
1,754
7,926
3,288
0
1,974
5,952
59,623
0
L
17,214
3,040
0
118
12,658
4,728
0
4,150
8,508
41,927
0
W
17,856
1,609
438
421
12,449
12,423
0
5,074
7,375
0
36,865
W
12,564
1,227
0
1,212
20,344
19,151
0
13,143
7,201
23,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,726
Gold Earned
57,420
219
Minions Killed
204
7
Camps Cleared
5
1,126,476
Distance Traveled
975,036
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,228
936
32
3
0
181,727
1
W
Mercury
15,927
1,327
62
5
3
280,977
0
L
Fenrir
12,073
1,006
15
1
0
202,515
0
L
Artemis
10,697
891
76
6
0
191,152
5
L
Chaac
10,379
865
34
3
1
202,276
0
L
Freya
12,917
1,076
18
2
2
183,685
0
W
Zeus
13,869
1,156
70
6
2
208,844
0
L
Hera
11,354
946
61
5
2
195,408
0
W
Nike
13,604
1,134
34
3
1
210,153
0
W
Geb
12,098
1,008
21
2
1
244,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role