Player Matchup

Baron Samedi
Baron Samedi
GumCuzzler99
Baron Samedi
Level 67
God Stats
8W - 5L
1,687 SR
Queue Stats
81W - 51L
1,639 Elo+
Party 1
Artio
Artio
KonerBiller
Artio
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 7L
1,756 Elo+
Party 1
Thanatos
Thanatos
OzamaBinLaban
Thanatos
Level 126
God Stats
1W - 0L
1,730 SR
Queue Stats
103W - 104L
1,620 Elo+
Party 1
King Arthur
King Arthur
RayGetàrd
King Arthur
Level 159
God Stats
2W - 0L
1,490 SR
Queue Stats
178W - 132L
1,683 Elo+
Party 1
Team Averages
Level 93
1,602 SR
1,674 Elo+

VS

Team Averages
Level 105
1,714 SR
1,627 Elo+
Cupid
Cupid
Brybrybryson
Cupid
Level 15
God Stats
2W - 2L
1,705 SR
Queue Stats
2W - 2L
1,856 Elo+
Party 2
Terra
Terra
DudeTime
Terra
Level 157
God Stats
0W - 1L
1,674 SR
Queue Stats
35W - 24L
1,627 Elo+
Party 2
Bakasura
Bakasura
Mommies Mistak3
Bakasura
Level 119
God Stats
0W - 3L
1,589 SR
Queue Stats
35W - 19L
1,493 Elo+
Party 2
Ah Puch
Ah Puch
xXL3viathanXx
Ah Puch
Level 127
God Stats
0W - 1L
1,888 SR
Queue Stats
82W - 51L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GumCuzzler99
Baron Samedi
18
5 / 2 / 13
12,602
840
16,386
13,120
7,566
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
7 / 1 / 14
12,872
858
10,983
20,631
24,925
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
OzamaBinLaban
Thanatos
19
11 / 0 / 8
12,826
855
9,789
8,724
4,205
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
RayGetàrd
King Arthur
18
6 / 4 / 14
12,306
820
15,771
22,373
17,757
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 1
11,382
759
9,285
17,027
5,001
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
DudeTime
Terra
16
3 / 7 / 1
10,374
692
13,228
17,462
6,558
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
15
1 / 8 / 3
9,789
653
6,033
14,658
5,331
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
17
1 / 7 / 3
11,016
734
11,126
12,491
6,153
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
15
29
Kills
7
7
Deaths
29
49
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
Terra
DudeTime
Terra
3
7
1
0.5
W
Baron Samedi
GumCuzzler99
Baron Samedi
5
2
13
5.75
W
7
1
14
14
L
Bakasura
1
8
3
0.31
W
Thanatos
OzamaBinLaban
Thanatos
11
0
8
15
W
King Arthur
RayGetàrd
King Arthur
6
4
14
3.25
L
Ah Puch
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,929
Damage
39,672
64,848
Taken
61,638
54,453
Mitigated
23,043
26,415
Healing
7,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,285
3,282
400
723
17,027
5,001
1,125
8,019
9,008
0
33,905
L
Terra
DudeTime
Terra
13,228
619
847
3,233
17,462
6,558
40
11,653
5,809
39,323
0
W
Baron Samedi
GumCuzzler99
Baron Samedi
16,386
1,377
1,864
5,818
13,120
7,566
2,220
5,497
7,415
59,682
0
W
10,983
1,339
1,312
6,141
20,631
24,925
1,022
6,681
13,614
45,087
0
L
Bakasura
6,033
4,339
0
1,605
14,658
5,331
0
4,532
9,830
0
15,415
W
Thanatos
OzamaBinLaban
Thanatos
9,789
2,059
0
9,719
8,724
4,205
2,855
4,579
4,145
0
37,130
W
King Arthur
RayGetàrd
King Arthur
15,771
1,968
0
1,561
22,373
17,757
417
8,236
13,805
543
43,552
L
Ah Puch
11,126
1,276
0
889
12,491
6,153
0
3,769
8,563
52,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,606
Gold Earned
42,561
276
Minions Killed
231
18
Camps Cleared
6
1,270,993
Distance Traveled
947,774
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
11,382
759
61
4
1
191,820
0
L
Terra
10,374
692
43
3
1
260,854
4
W
Baron Samedi
12,602
840
103
7
6
301,704
1
W
Artio
12,872
858
68
5
7
325,893
1
L
Bakasura
9,789
653
33
2
3
255,547
1
W
Thanatos
12,826
855
53
4
3
357,952
0
W
King Arthur
12,306
820
52
3
2
285,444
1
L
Ah Puch
11,016
734
94
6
1
239,553
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role