Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DarkKnight6996
Skadi
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 49L
1,522 Elo+
Party 2
Neith
Neith
LordTesticlese
Neith
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 85L
1,525 Elo+
Solo
Scylla
Scylla
SUKitTR3B3C
Scylla
Level 149
God Stats
5W - 2L
1,909 SR
Queue Stats
218W - 227L
1,566 Elo+
Solo
Ullr
Ullr
zamyrocs
Ullr
Level 152
God Stats
12W - 22L
1,429 SR
Queue Stats
918W - 952L
1,540 Elo+
Party 2
Team Averages
Level 127
1,568 SR
1,531 Elo+

VS

Team Averages
Level 140
1,579 SR
1,540 Elo+
Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Glamu215
Bellona
Level 99
God Stats
7W - 3L
1,628 SR
Queue Stats
375W - 367L
1,547 Elo+
Solo
Apollo
Apollo
Inner_Demon27
Apollo
Level 146
God Stats
2W - 1L
1,541 SR
Queue Stats
109W - 96L
1,565 Elo+
Party 1
Nu Wa
Nu Wa
Tree_Warden
Nu Wa
Level 138
God Stats
6W - 4L
1,498 SR
Queue Stats
206W - 180L
1,586 Elo+
Party 1
Athena
Athena
maoraysamaa
Athena
Level 160
God Stats
4W - 0L
1,728 SR
Queue Stats
146W - 169L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
5 / 4 / 9
8,449
768
13,123
16,425
15,000
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
2 / 6 / 9
8,568
779
10,084
11,392
5,424
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 6 / 7
7,766
706
11,901
10,916
4,316
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
15
2 / 4 / 6
8,527
775
16,758
8,631
3,169
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
15
5 / 7 / 9
8,793
799
10,732
11,136
3,921
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
11 / 2 / 10
10,744
977
13,592
14,003
12,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
Glamu215
Bellona
15
3 / 4 / 10
9,221
838
8,662
12,239
15,694
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
1 / 4 / 14
8,567
779
7,145
10,767
4,470
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 3 / 16
10,268
933
15,381
13,484
6,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
18
7 / 3 / 17
10,974
998
8,837
27,862
24,612
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
94
16
Kills
27
27
Deaths
16
40
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
5
4
9
2.38
W
Fenrir
 
Fenrir
11
2
10
8
L
2
6
9
1.08
W
Bellona
Glamu215
Bellona
3
4
10
2
W
1
4
14
2
L
2
6
7
0.92
L
Scylla
2
4
6
1.25
W
5
3
16
4.33
W
Athena
7
3
17
5.17
L
Ullr
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,598
Damage
53,617
58,500
Taken
78,355
31,830
Mitigated
63,551
15,853
Healing
30,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
13,123
1,964
469
7,484
16,425
15,000
0
5,790
10,635
0
19,374
W
Fenrir
 
Fenrir
13,592
2,844
1,475
3,974
14,003
12,541
886
2,427
11,153
0
20,385
L
10,084
3,671
1,074
1,392
11,392
5,424
0
4,035
7,357
0
25,292
W
Bellona
Glamu215
Bellona
8,662
1,586
2,903
837
12,239
15,694
569
2,405
9,483
0
18,109
W
7,145
3,064
1,336
2,115
10,767
4,470
1,701
2,846
7,715
0
19,397
L
11,901
6,515
790
2,175
10,916
4,316
0
4,337
6,579
0
21,359
L
Scylla
16,758
1,501
506
1,795
8,631
3,169
0
4,887
3,744
34,235
0
W
15,381
3,879
2,866
3,949
13,484
6,234
2,195
1,789
11,382
38,540
0
W
Athena
8,837
2,006
2,046
9,471
27,862
24,612
207
6,555
20,382
16,184
0
L
Ullr
10,732
2,780
0
168
11,136
3,921
0
5,169
5,967
0
21,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,103
Gold Earned
49,774
132
Minions Killed
112
0
Camps Cleared
0
984,288
Distance Traveled
1,078,473
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,449
768
9
1
0
236,121
2
W
Fenrir
10,744
977
18
2
0
238,879
3
L
Skadi
8,568
779
25
2
0
182,117
0
W
Bellona
9,221
838
15
1
0
195,823
0
W
Apollo
8,567
779
19
2
0
208,308
0
L
Neith
7,766
706
16
1
0
181,418
0
L
Scylla
8,527
775
53
5
0
209,949
1
W
Nu Wa
10,268
933
42
4
0
182,987
0
W
Athena
10,974
998
18
2
0
252,476
1
L
Ullr
8,793
799
29
3
0
174,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role