Player Matchup

Medusa
Medusa
MoodyJaclynn
Medusa
Level 77
God Stats
2W - 1L
1,306 SR
Queue Stats
97W - 89L
1,528 Elo+
Party 1
Ra
Ra
PeytonTheBusted
Ra
Level 103
God Stats
3W - 0L
1,519 SR
Queue Stats
140W - 109L
1,543 Elo+
Party 1
Kuzenbo
Kuzenbo
juandax99
Kuzenbo
Level 158
God Stats
2W - 1L
1,374 SR
Queue Stats
150W - 162L
1,551 Elo+
Solo
Zeus
Zeus
last1alive24
Zeus
Level 103
God Stats
10W - 14L
1,504 SR
Queue Stats
425W - 459L
1,505 Elo+
Solo
Chaac
Chaac
theh0lytwinkie
Chaac
Level 103
God Stats
3W - 0L
1,856 SR
Queue Stats
111W - 125L
1,473 Elo+
Solo
Team Averages
Level 109
1,512 SR
1,520 Elo+

VS

Team Averages
Level 134
1,530 SR
1,501 Elo+
Chang'e
Chang'e
Hikourouki
Chang'e
Level 147
God Stats
0W - 2L
1,679 SR
Queue Stats
54W - 55L
1,532 Elo+
Solo
Bakasura
Bakasura
TangoKills
Bakasura
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
706W - 735L
1,543 Elo+
Solo
Hou Yi
Hou Yi
Weisheit
Hou Yi
Level 155
God Stats
11W - 14L
1,414 SR
Queue Stats
575W - 593L
1,519 Elo+
Solo
Xbalanque
Xbalanque
percy2677
Xbalanque
Level 160
God Stats
9W - 5L
1,576 SR
Queue Stats
750W - 718L
1,458 Elo+
Solo
Xing Tian
Xing Tian
yFrank7_
Xing Tian
Level 103
God Stats
5W - 6L
1,483 SR
Queue Stats
537W - 543L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
4 / 3 / 10
9,407
784
10,272
8,152
3,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
2 / 1 / 12
9,555
796
9,551
9,569
4,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kuzenbo
juandax99
Kuzenbo
16
3 / 2 / 11
9,961
830
7,102
16,467
24,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
5 / 3 / 6
9,882
824
20,126
11,640
4,611
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
3 / 1 / 12
9,933
828
11,261
21,505
14,729
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hikourouki
Chang'e
15
2 / 3 / 4
8,433
703
9,184
12,066
8,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
TangoKills
Bakasura
16
2 / 4 / 4
8,751
729
5,961
12,231
6,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
Weisheit
Hou Yi
16
4 / 2 / 5
9,265
772
11,996
10,781
4,652
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
percy2677
Xbalanque
14
1 / 4 / 4
8,251
688
13,692
10,978
4,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
yFrank7_
Xing Tian
14
0 / 4 / 7
7,964
664
10,598
22,296
16,088
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
33
17
Kills
9
10
Deaths
17
51
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Hikourouki
Chang'e
2
3
4
1.33
W
Medusa
4
3
10
3
W
2
1
12
8
L
Bakasura
TangoKills
Bakasura
2
4
4
1
L
Hou Yi
Weisheit
Hou Yi
4
2
5
3.25
W
Kuzenbo
juandax99
Kuzenbo
3
2
11
4.25
W
5
3
6
2.67
L
Xbalanque
percy2677
Xbalanque
1
4
4
0.75
W
3
1
12
9
L
Xing Tian
yFrank7_
Xing Tian
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,312
Damage
51,431
67,333
Taken
68,352
51,093
Mitigated
39,976
39,065
Healing
31,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Hikourouki
Chang'e
9,184
1,170
5,472
5,953
12,066
8,027
0
6,330
5,736
19,156
0
W
Medusa
10,272
5,379
1,154
1,043
8,152
3,252
1,005
3,084
4,928
0
17,692
W
9,551
1,278
10,955
5,628
9,569
4,202
1,613
3,594
5,835
35,438
0
L
Bakasura
TangoKills
Bakasura
5,961
3,769
1,294
4,041
12,231
6,439
770
6,480
5,751
0
8,911
L
Hou Yi
Weisheit
Hou Yi
11,996
4,259
1,042
1,626
10,781
4,652
636
6,151
4,630
0
28,657
W
Kuzenbo
juandax99
Kuzenbo
7,102
2,210
1,024
2,105
16,467
24,299
853
4,103
12,364
13,333
0
W
20,126
2,386
1,535
3,236
11,640
4,611
311
4,431
7,209
33,109
0
L
Xbalanque
percy2677
Xbalanque
13,692
4,751
1,727
1,951
10,978
4,770
524
6,732
4,246
0
28,544
W
11,261
1,432
1,151
11,234
21,505
14,729
1,350
4,570
16,813
0
29,990
L
Xing Tian
yFrank7_
Xing Tian
10,598
789
1,560
6,506
22,296
16,088
0
11,086
11,210
16,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,738
Gold Earned
42,664
130
Minions Killed
126
0
Camps Cleared
0
1,110,141
Distance Traveled
995,523
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,433
703
26
2
0
203,501
0
W
Medusa
9,407
784
9
1
0
237,591
0
W
Ra
9,555
796
41
3
0
249,613
0
L
Bakasura
8,751
729
23
2
0
186,460
5
L
Hou Yi
9,265
772
34
3
0
209,763
0
W
Kuzenbo
9,961
830
14
1
0
215,419
1
W
Zeus
9,882
824
34
3
0
188,621
3
L
Xbalanque
8,251
688
37
3
0
176,025
2
W
Chaac
9,933
828
32
3
0
218,897
0
L
Xing Tian
7,964
664
6
1
0
219,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role