Player Matchup

Anubis
Anubis
RwsSleeepy
Anubis
Level 137
God Stats
7W - 8L
1,522 SR
Queue Stats
194W - 155L
1,565 Elo+
Party 2
Hou Yi
Hou Yi
Skellyxj1
Hou Yi
Level 15
God Stats
7W - 0L
1,837 SR
Queue Stats
30W - 16L
1,524 Elo+
Party 2
Ares
Ares
UserameNotTaken
Ares
Level 27
God Stats
9W - 7L
1,568 SR
Queue Stats
63W - 56L
1,509 Elo+
Party 2
Team Averages
Level 60
1,642 SR
1,533 Elo+

VS

Team Averages
Level 80
1,541 SR
1,466 Elo+
Ymir
Ymir
CammyToe
Ymir
Level 29
God Stats
6W - 4L
1,622 SR
Queue Stats
32W - 27L
1,471 Elo+
Party 1
Merlin
Merlin
Jerdee
Merlin
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 46L
1,519 Elo+
Party 1
Anhur
Anhur
TheCheetoHead
Anhur
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 26L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
RwsSleeepy
Anubis
16
5 / 4 / 8
12,271
646
13,985
16,998
8,747
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
Skellyxj1
Hou Yi
16
6 / 2 / 5
12,655
666
17,860
11,323
3,997
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 3 / 8
11,838
623
7,762
17,897
19,794
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 4 / 6
11,577
609
3,632
20,671
20,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
Jerdee
Merlin
15
3 / 6 / 3
11,291
594
12,240
11,815
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 4 / 3
11,912
627
18,191
16,072
5,016
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
14
Kills
9
9
Deaths
14
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
4
6
1
L
Merlin
Jerdee
Merlin
3
6
3
0.75
W
Anubis
RwsSleeepy
Anubis
5
4
8
2.25
W
Hou Yi
Skellyxj1
Hou Yi
6
2
5
4.25
L
5
4
3
1.63
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,607
Damage
34,063
46,218
Taken
48,558
32,538
Mitigated
28,722
12,681
Healing
6,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,632
516
0
1,464
20,671
20,415
196
5,982
14,689
12,310
0
L
Merlin
Jerdee
Merlin
12,240
258
0
559
11,815
3,291
247
6,316
5,499
58,424
0
W
Anubis
RwsSleeepy
Anubis
13,985
144
0
6,647
16,998
8,747
768
5,836
11,162
66,389
0
W
Hou Yi
Skellyxj1
Hou Yi
17,860
7,509
0
3,234
11,323
3,997
1,887
5,540
5,783
0
55,243
L
18,191
11,229
0
4,669
16,072
5,016
1,166
9,699
6,373
0
41,077
W
7,762
756
431
2,369
17,897
19,794
541
5,421
12,476
24,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,764
Gold Earned
34,780
204
Minions Killed
176
8
Camps Cleared
7
980,371
Distance Traveled
905,906
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,577
609
17
1
0
306,624
0
L
Merlin
11,291
594
96
5
5
287,986
0
W
Anubis
12,271
646
98
5
4
318,494
4
W
Hou Yi
12,655
666
76
4
2
305,183
5
L
Anhur
11,912
627
63
3
2
311,296
4
W
Ares
11,838
623
30
2
2
356,694
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role