Player Matchup

Chang'e
Chang'e
FLOKIGAAA
Chang'e
Level 65
God Stats
4W - 2L
1,469 SR
Queue Stats
188W - 173L
1,510 Elo+
Party 2
Rama
Rama
fabriciopg28
Rama
Level 24
God Stats
15W - 7L
1,832 SR
Queue Stats
215W - 186L
1,499 Elo+
Party 2
Freya
Freya
sknkrage
Freya
Level 13
God Stats
8W - 2L
1,291 SR
Queue Stats
31W - 18L
1,526 Elo+
Solo
Team Averages
Level 34
1,530 SR
1,512 Elo+

VS

Team Averages
Level 15
1,579 SR
1,409 Elo+
Cthulhu
Cthulhu
Nedarb420
Cthulhu
Level 11
God Stats
4W - 9L
1,500 SR
Queue Stats
17W - 55L
1,253 Elo+
Party 1
Baron Samedi
Baron Samedi
quasiwicked
Baron Samedi
Level 24
God Stats
3W - 10L
1,503 SR
Queue Stats
51W - 97L
1,328 Elo+
Party 1
Chaac
Chaac
xXlGARETHlXx
Chaac
Level 9
God Stats
1W - 1L
1,734 SR
Queue Stats
1W - 1L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FLOKIGAAA
Chang'e
12
2 / 2 / 11
8,695
669
6,628
13,437
4,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 0 / 9
8,736
672
6,543
7,681
2,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
sknkrage
Freya
15
8 / 1 / 5
9,652
742
10,398
11,267
4,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nedarb420
Cthulhu
9
0 / 6 / 1
6,875
529
3,765
9,391
5,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Baron Samedi
quasiwicked
Baron Samedi
10
1 / 2 / 1
7,403
569
9,322
6,110
5,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 5 / 1
7,997
615
13,634
14,461
13,449
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
13
Kills
3
3
Deaths
13
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
FLOKIGAAA
Chang'e
2
2
11
3.75
L
Cthulhu
Nedarb420
Cthulhu
0
6
1
0.08
W
3
0
9
7.5
L
Baron Samedi
quasiwicked
Baron Samedi
1
2
1
0.75
W
Freya
sknkrage
Freya
8
1
5
10.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,569
Damage
26,721
32,385
Taken
29,962
11,788
Mitigated
23,654
12,317
Healing
8,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
FLOKIGAAA
Chang'e
6,628
595
3,008
4,695
13,437
4,575
299
4,320
8,302
17,568
0
L
Cthulhu
Nedarb420
Cthulhu
3,765
368
0
630
9,391
5,117
0
4,616
4,775
9,916
0
W
6,543
3,277
0
330
7,681
2,867
658
2,422
4,935
0
28,677
L
Baron Samedi
quasiwicked
Baron Samedi
9,322
687
1,974
1,917
6,110
5,088
29
3,720
2,390
19,359
0
W
Freya
sknkrage
Freya
10,398
3,221
0
4,284
11,267
4,346
514
5,058
5,648
40,289
3,524
L
13,634
715
246
3,242
14,461
13,449
0
7,840
6,621
0
36,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,083
Gold Earned
22,275
166
Minions Killed
104
10
Camps Cleared
1
652,599
Distance Traveled
602,096
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,695
669
37
3
1
210,486
1
L
Cthulhu
6,875
529
27
2
0
155,820
0
W
Rama
8,736
672
56
4
5
214,946
3
L
Baron Samedi
7,403
569
24
2
1
200,671
1
W
Freya
9,652
742
73
6
4
227,167
1
L
Chaac
7,997
615
53
4
0
245,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role