Player Matchup

Neith
Neith
QUEEN V xLFx
Neith
Level 89
God Stats
23W - 14L
1,522 SR
Queue Stats
379W - 316L
1,468 Elo+
Party 2
Hercules
Hercules
STRONG xLFx
Hercules
Level 154
God Stats
5W - 9L
1,408 SR
Queue Stats
383W - 289L
1,564 Elo+
Party 2
Sol
Sol
se7en xLFx
Sol
Level 143
God Stats
13W - 12L
1,526 SR
Queue Stats
457W - 385L
1,553 Elo+
Party 2
Team Averages
Level 129
1,485 SR
1,528 Elo+

VS

Team Averages
Level 95
1,508 SR
1,388 Elo+
Nike
Nike
Big_Pacifist
Nike
Level 128
God Stats
1W - 0L
1,429 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Neith
Neith
Stacaay
Neith
Level 142
God Stats
4W - 4L
1,548 SR
Queue Stats
37W - 34L
1,392 Elo+
Party 1
Sol
Sol
VitalXE
Sol
Level 14
God Stats
8W - 2L
1,548 SR
Queue Stats
27W - 24L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
7,295
561
7,302
12,183
4,134
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
STRONG xLFx
Hercules
11
2 / 6 / 0
8,094
623
7,940
20,444
20,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
0 / 9 / 2
7,774
598
8,852
13,498
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 12
10,164
782
8,797
19,089
17,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Stacaay
Neith
15
12 / 0 / 9
10,971
844
19,821
10,360
5,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
13
5 / 1 / 12
9,595
738
10,983
7,996
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
54
2
Kills
21
21
Deaths
2
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
4
1
12
10
L
0
6
0
0
L
Hercules
STRONG xLFx
Hercules
2
6
0
0.33
W
Neith
Stacaay
Neith
12
0
9
16.5
W
Sol
5
1
12
11
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,094
Damage
39,601
46,125
Taken
37,445
28,359
Mitigated
25,583
10,027
Healing
14,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,797
1,386
0
5,176
19,089
17,796
0
4,301
14,030
0
23,206
L
7,302
2,992
500
1,930
12,183
4,134
0
3,577
8,606
0
25,020
L
Hercules
STRONG xLFx
Hercules
7,940
2,819
0
4,986
20,444
20,114
0
5,109
15,335
0
13,677
W
Neith
Stacaay
Neith
19,821
7,488
0
6,637
10,360
5,021
1,827
2,151
7,996
0
63,914
W
Sol
10,983
3,554
0
2,866
7,996
2,766
684
3,333
4,653
24,926
0
L
8,852
3,375
234
2,377
13,498
4,111
0
2,584
10,914
33,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,163
Gold Earned
30,730
100
Minions Killed
144
4
Camps Cleared
5
628,941
Distance Traveled
750,249
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,164
782
22
2
2
259,222
3
L
Neith
7,295
561
46
4
0
219,157
0
L
Hercules
8,094
623
13
1
0
211,140
0
W
Neith
10,971
844
103
8
3
243,340
2
W
Sol
9,595
738
19
1
0
247,687
0
L
Sol
7,774
598
41
3
4
198,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role