Player Matchup

Zeus
Zeus
 
Zeus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Vexan91
Neith
Level 3
God Stats
0W - 3L
1,173 SR
Queue Stats
0W - 3L
1,146 Elo+
Party 1
Nemesis
Nemesis
Vìtalz
Nemesis
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 13L
1,387 Elo+
Solo
Hel
Hel
XxWrathbanexX
Hel
Level 14
God Stats
1W - 3L
1,357 SR
Queue Stats
5W - 11L
1,263 Elo+
Party 1
Bellona
Bellona
十年老玩家回归
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,463 Elo+
Solo
Team Averages
Level 12
1,406 SR
1,352 Elo+

VS

Team Averages
Level 23
1,563 SR
1,347 Elo+
Bellona
Bellona
 
Bellona
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
SrTHELFYT
Apollo
Level 64
God Stats
2W - 1L
1,487 SR
Queue Stats
12W - 13L
1,292 Elo+
Party 2
Ymir
Ymir
chucky28
Ymir
Level 18
God Stats
6W - 4L
1,451 SR
Queue Stats
13W - 10L
1,342 Elo+
Party 2
Zeus
Zeus
ronnygamer04
Zeus
Level 14
God Stats
2W - 0L
1,686 SR
Queue Stats
3W - 3L
1,286 Elo+
Party 2
Ne Zha
Ne Zha
北神没有北
Ne Zha
Level 4
God Stats
2W - 0L
1,690 SR
Queue Stats
2W - 2L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
1 / 3 / 0
7,236
517
5,136
6,042
2,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Vexan91
Neith
10
1 / 8 / 1
5,634
402
5,153
11,270
2,886
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nemesis
Vìtalz
Nemesis
12
3 / 2 / 1
7,338
524
4,404
7,831
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 2 / 1
5,569
398
1,451
6,518
1,944
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 3 / 1
6,966
498
4,197
7,972
7,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
5 / 1 / 1
8,418
601
7,255
9,138
8,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
SrTHELFYT
Apollo
13
10 / 1 / 1
8,225
588
7,166
5,344
1,915
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
12
1 / 2 / 10
8,164
583
5,672
10,635
10,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 1 / 0
6,137
438
1,457
4,571
1,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 2 / 4
7,725
552
3,888
10,298
4,290
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
7
Kills
18
18
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
3
0
0.33
W
Bellona
 
Bellona
5
1
1
5.5
W
Apollo
SrTHELFYT
Apollo
10
1
1
10.5
L
Neith
Vexan91
Neith
1
8
1
0.19
L
Nemesis
Vìtalz
Nemesis
3
2
1
1.75
L
1
2
1
0.75
W
Ymir
1
2
10
3
W
0
1
0
0
W
2
2
4
2
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,341
Damage
25,438
39,633
Taken
39,986
17,896
Mitigated
26,132
11,675
Healing
12,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,136
572
0
1,778
6,042
2,621
347
1,457
4,585
44,583
0
W
Bellona
 
Bellona
7,255
1,421
0
2,824
9,138
8,186
454
2,794
6,344
0
41,532
W
Apollo
SrTHELFYT
Apollo
7,166
3,247
0
1,965
5,344
1,915
2,178
407
4,937
0
32,821
L
Neith
Vexan91
Neith
5,153
3,361
0
863
11,270
2,886
932
2,973
8,297
0
35,672
L
Nemesis
Vìtalz
Nemesis
4,404
2,414
0
2,388
7,831
2,532
0
481
7,350
0
37,333
L
1,451
153
2,418
3,163
6,518
1,944
470
2,218
4,300
9,529
0
W
Ymir
5,672
1,034
0
3,827
10,635
10,060
564
1,044
9,591
29,313
0
W
1,457
0
0
908
4,571
1,681
0
2,985
1,586
18,998
0
W
3,888
2,042
0
3,295
10,298
4,290
0
775
9,523
0
50,756
L
4,197
437
0
1,065
7,972
7,913
0
0
7,972
6,788
30,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,743
Gold Earned
38,669
327
Minions Killed
315
0
Camps Cleared
0
1,284,309
Distance Traveled
1,278,943
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,236
517
80
6
0
246,923
5
W
Bellona
8,418
601
87
6
0
289,482
3
W
Apollo
8,225
588
69
5
0
259,733
8
L
Neith
5,634
402
56
4
0
224,980
0
L
Nemesis
7,338
524
80
6
0
287,384
0
L
Hel
5,569
398
22
2
0
263,562
0
W
Ymir
8,164
583
40
3
0
262,405
3
W
Zeus
6,137
438
40
3
0
212,429
3
W
Ne Zha
7,725
552
79
6
0
254,894
1
L
Bellona
6,966
498
89
6
0
261,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role